I enjoy Valkyrie for the aesthetic and concept, but the overall structure of it is wonky.
Valkyires biggest problem is it doesn’t give a veteran Mercy much chance of showing more skill over that of a beginner Mercy. It eliminates a skill ceiling.
What causes this?
In my opinion, the biggest portion of Valkyrie that is unengaging is equal chain beams.
Out of ult, Mercy’s fun and enjoyment comes from target juggling, which includes Guardian angel to zip around the battle field and heal whoever is in most need. That quick play style of constantly having to decide who should be healed in an instant and weighing risk vs reward is essential to her fun aspect.
As well, a big part to why I personally(and maybe others) feel a bit underpowered in Valk, is your focused target(main beam) is only receiving 60hps… essentially feeling like you had to gain an entire ult… to do 10hps more than usual.
Equal Chain beams eliminate that juggling aspect.
I’d much rather have a stronger main beam than chain beams
Or
Simply give the main beam now a slight buff, say 80hps(which could be a little boost buff to put her at a sweet spot)
I’ll agree that Mercy is numerically pretty close to balanced but because of the road that has lead to this, she’s lost a skill ceiling.
What? The best part of Valkyrie isn’t the heal beam. It’s the infinite ammo and flight, and the double projectile speed. That’s how you show some skill
Agreed pistol is fun but it also is against her entire design/concept. It also gets you reported for “throwing” because a “healer dedicated to raw healing output” is DPSing
If it was throwing they wouldn’t have included it in the design. They gave the pistol infinite ammo and double projectile speed in Valkyrie to encourage people to use it. The problem is that people who play competitive are d—s.
I’m pretty positive the only “buff” remaining on the pistol is unlimited ammo. I believe they removed the increased damage and projectile speed on the PTR before the release.