guardian angel slingshotting removes most of the linearity from guardian angel. you can fling yourself upward at above average speed at any moment, drop on a dime by guardian angeling down or randomly ending your hover, and you’ve already got your regular horizontal movement. combine this with the most basic of game-wide positioning knowledge (relevent for every character) to stay out of line of fire, and you’re dealing with one of the hardest characters in the game to kill for the most minimal effort