D.Va vs Soldier 76 - change done right

I think missile damage is better to nerf. People I think have the biggest issue with her burst combo and that’s predicated on her missiles not her primary which as was pointed out REALLY doesn’t do that much damage to anyone but tanks which have the health and/or armor to deal with it.

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agreeable, the fact she can do nearly a guaranteed 80 total damage just from a boost and melee is already really strong, the fusion canons dont do a whole lot and i think they’re ok, i certainly think the rockets are an issue.

Blizz could take two approaches, reduce the amount of rockets but keep damage the same, or just reduce damage and keep the same number of rockets, knowing blizz they’ll prefer the latter

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So at this point do we just make her have to burn through her abilities to kill an ulting squishy (IE making her barrage do 120, then have her boop+melee to kill)? Or do we not want her to do that anymore?

I’m sorry but this is just flat out inaccurate. Supports and tanks have historically dictated the meta. There’s a reason people complain about 6 DPS teams.

I’m not someone who thinks D.Va is a DPS in her current form. I think she does too much dps, but I think she is easily the best at tanking in the game. Tanking in Overwatch is more than just blocking damage. D.Va can peel for her team with boop and matrix, she can contest high ground, and she has burst damage that can scare away enemies. She does it all.

The change I have suggested does not inhibit D.Va’s ability to protect her team. It just makes it so she is not firing 100% of the time (as she can in her current form) and so she is not unfairly firing at people while they can’t fire at her.

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Nah, Micro Missiles gotta go. Any changes after that would be welcome.

Go completely or just be toned down a bit? I think completely would be a pretty big change and she’d need some compensation. That’s the type of change I’m hoping to avoid honestly.

I honestly believe that even if you reduced micro-missiles by 50%, added 2 seconds to the cool down, and doubled the cool down on her boosters, people would still complain that Dva is too strong because she could then:

Every 10 seconds do boop (25), missiles (82) with DM, melee (30), and shoot her miniguns in the face for .5 seconds and eliminate a 200 hp hero.

Even if she had to stil around for about 8 seconds after until everything came off cool down, people still would hate experiencing it.

interestingly i also agree with the “no DM+missiles combo” and though that missiles locking you out of DM would make d.va’s flow very predictable. if you are missiling the enemy can fire off whatever ults they want in that 1.6s time. tracer can one clip your healer in that time. etc. it would make using missiles very punishable and thus not a very good ability.

DM cancelling missiles sounds like the more intuitive solution to me so it’s interesting you think the opposite.

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Like completely gone. She was still probably the best hero in the game without them, so it’s not like Micro Missiles are necessary for her kit to be good. And yeah, I said there should be changes afterwards.

The reason that I think the opposite is because I think it would mess with your muscle memory and your instincts too much. I can see you starting the pre-fire of the micro missiles, seeing a helix rocket fire, and just hitting DM out of instinct. Then you get maybe one missile off.

I just think it would be better the other way around to avoid having to retrain yourself yet again.

you could always get rid of the pre fire :slight_smile:

i think instinct can be played around with. we all got used to being able to shoot while boosting even though it meant you couldn’t easily cancel boosters by pumping lmb anymore. it would turn missiles into more of a kill confirm ability, which is healthy imo.

If they removed micro missiles entirely, what would you suggest they change to give her a slight nudge back to middle?

Personally, I’m a little tired of the nerf/buff thing, but I’m at least open to hearing you out on it.

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Matrix is much more valuable than the Missiles though, so you lose more if you can’t Matrix during Missiles.

I would love to get rid of the pre-fire delay. I think if they did something where Matrix and DM can’t be used at the same time, it would be a good thing to change at the same time.

I can see that point. If they did as RDK mentioned and removed the pre-fire delay, I would be more OK with it.

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In that case, do you think that reducing the amount of rockets fired from 18 to 14, reducing the max output of one barrage by 36, would be a fair change. :slight_smile:

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Well friend, D.Va is my favorite hero right next to Zen. I played her a lot since launch and her attack potential seemed fine for a tank. That’s why I felt that giving her MM was just unnecessary instead of a simple cannons buff or something. Now we got a 600HP hero that can run up and body squishies in record time. I hate the nerf/buff thing too, but if they didn’t give here MM in the first place I wouldn’t be saying this.

They should probably mess around with her health/armor, Fusion Cannon spread or range if they got rid of MM, I guess.

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I wonder one thing. If Dva’s defense matrix ate friendly projectiles (minus D.Va’s own) as well as enemies, would that nerf her too bad?
But in all realism, I think nerfing the micro missiles a bit would be good. In combination with her boost, it’s too easy to complete a kill like that. When you compare Rein’s charge or Hog’s hook, which have similar finishing potential, to her boost+micro combo, her’s is too easy to reliably pull off.

I personally think minor changes like the 20 soldier are the best type of changes. I program things and when making small modifications since it’s a slow swing and issues can be caught much easier instead of a giant pendulum going from one side to another plus we get some great meta shifts that go slowly allowing players to adapt more over time instead of an instant change requiring an instant new meta

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I think that would make no one want D.Va on their team ever. So the opposite problem lol.

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I know. It’d be like a temporary, invisible Mei wall. But potentially less annoying cuz it’s attached to her face rather than blocking a passage. Just a thought on arguably the best defensive ability in the game.