I want to start this by saying… I am NOT attacking Blizzard, their staff, or any part of the community. The only thing I’m criticizing is what I believe is a bad balancing method.
Okay, so my first problem is WHO they listen to when they balance. Yes, I understand they’ve stated before that they balance off feedback and numbers to back up said feedback. BUT, it really doesn’t seem like they use numbers for somethings. They seem to take feedback from those who cry the loudest, for example, over a 100 people survey, 80 could say a hero is fine, but 20 say the hero is OP. Not only do they say it, they scream it, they cry to the mountaintops. Doing this makes them believe that ‘most’ of their community wants a change.
A lot of people would appreciate if you took serious, well constructed feedback from balance idea, decisions that have already happened, and future changes. Yes, I know people constructing well written arguments, or information threads about a hero is rare. People throw their emotions into it instead of using statistics, personal experience, and how they would solve it in a nice, concise, easy to understand post.
They also seem to sometimes balance the WRONG HEROES. Here are some tweaks that happened recently that I’m talking about. Zen’s RMB was nerfed… Why? That’s not going to change anything, they should’ve nerfed the stronger parts of his kit. Tracer’s pulse bomb being nerfed was the biggest oof in my opinion recently… WHY? It’s not the part of the kit that needed to be nerfed, if any of it. Another one is Genji, who really shouldn’t have been touched.
My biggest, most confusing part of the argument is it’s balance DIRECTION. Obviously they are trying to make the game into an E-Sport, which is always a good thing, but one thing really pushes me the wrong way… WHY do you try to appease every single living person in the community? It just DOESN’T WORK. You need to think about listening to ONE part of the audience, trying to buff/nerf/release around every rank/scene is impossible. I believe the right route to take is to balance around the OWL, or just pro scene in general, since they are trying to make it an E-Sport.
All in all, I just believe that if you listen to the loudest, instead of the statistics, it leads to very poor balance. After watching videos recently of people who also share this belief, I wanted to come out and say this. As Cliff Terios very wisely slipped into his video, Rainbow Six Siege does a fantastic job of this “Pro Scene” balance. They make sure no operator has too high of a pickrate, and if they do, they find the source. For example just recently, Ela and Lion were both OP to the community, but never had pickrates to quite back it up, but people still complained. They didn’t do anything until Ela became such a high pickrate, she was in almost every round. Same with Lion, he had a 99.8% (Meaning he wasn’t played in ONE round.) out of their entire pro league season. They recently nerfed him, ONLY after he became a super big problem for the league. He was just annoying to deal with for the community.
I have friends who say “Yeah, I played OW for awhile, but after awhile update became worse and worse with balancing.” And they still haven’t come back, occasionally I get them to try the current build, but it doesn’t work. Not only my friends though, I hear people say it all the time, everywhere. There’s just a lack of direction for balancing, one day it’s over the masses, one day it’s over the loudest croud, and somedays it’s from pro scenes… We need a straight direction.
Okay, here’s the end of the rant. I just want to thank people for reading the entire thing, and to remember that MANY different opinions exist on balance specifically, so it’s okay to think differently. I also want to say again that I’m attacking no one from this thread, I just want the game to thrive for a long time, and poor balance decisions is a quick way to end that dream.