Crazy losing streaks

This is caused by rank decay. After you haven’t played for a while, the game supposes that your skills have decayed (that is, you probably aren’t as good a player as someone at your rank who has continued to play for the 11 months that you didn’t play), so it decreases it’s estimate of your skill at the game (your MMR). This means you get easier matches for a bit (because it is finding matches that someone with your decayed MMR would win roughly 50% of the time- since you are actually better than it thinks you are, you win much more than 50% of those matches). But, as you win matches the game revises it’s estimate of your skill upward (because it now has evidence that it was underestimating your skill) and you begin to get harder matches.

After a while, you reach a rank at which your skill is roughly equivalent to what the game estimates your skill to be. This results in a 50% win rate (roughly) and a decent chunk of people feel bad playing those games (we want games that we are more likely to win.)

It’s tough though- just because we want the game to give us a better chance to win than our opponents does not mean that the game should give us a better chance to win than our opponents.

Maybe don’t 1 trick? If you 1 trick it will be streaky, just because sometimes your opponents will counter you. If you adapt and play different characters every game, it won’t be that way. You are a yoyo if you one trick though

I’ve won 3 of my last 8 comp games. pray for me

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I don’t usually. I used to, but not so much anymore. I have main heroes but swap when needed because sometimes other people just aren’t willing to swap either. I just won’t swap to something I’m bad at, even if it’s something else’s counter. I can’t play it well enough to beat someone who knows how to fight their counter.

One-tricking Zen for that winstreak literally just happened because I kept picking Zen and never needed to swap because I was doing so well and not losing. Like I don’t know what happened man, for like a week I turned into Jjonak—I had like 40 percent accuracy and 8k damage per game lmao.

When I started losing I would swap if I needed to—I’m not as opposed to it as I used to be in OW1 when I one-tricked Pharah. Like this season for support I’m mostly picking Illari but will end up having to swap to Kiriko or sometimes Ana, and I’m winning fairly consistently for now, I climbed a few divisions this week. I’m sure I’ll hit a wall pretty soon though.

The only thing I’m really “one tricking” right now is Ramattra in the tank role, but again this is mostly a case of “I don’t need to swap”, not “I don’t want to swap”, since I will swap to D.Va if I need to, or sometimes JQ—or Sigma if i’m having a hard time with a Bastion or Mauga.

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They probably just don’t want you to enjoy their game. That’s why that happens. Right? lol.

Makes perfect sense!

ffs these forums are so dumb lol

This is a misunderstanding of how competitive ranking algorithms work. The system does not know who has the strongest chance of winning. In fact, any time someone is climbing or deranking, the system will get it’s predictions wrong most of the time. What it does instead, is hypothesize what someone’s chance of winning is. It makes a prediction precisely so it can test that prediction. If the prediction is consistently correct, then that player’s rank is roughly correct. If the prediction is consistently wrong, then that player’s rank is wrong.

In this way, you have it precisely backwards- the entire point of making the prediction is not that the system knows the probability of a win for either side. It’s because it’s testing what it thinks about the player’s skills in order to determine how accurate it’s current estimate is. The fact that it’s prediction can be wrong (and frequently is- with new players with players who haven’t played in a while, with players who have improved or aren’t feeling well, etc) is baked into the system.

Um, yes. It’s called a ranking system. Why did you even post that lol

There are three cycles with this MM in my experience. First is the famous 50/50. Not so 50/50 in my whole experience. Either it is roughly above 50% win rate or below 50%. That’s where most balanced games are. I don’t mind losing them, because they are close games and I feel satisfied even in losing.

Second is the win streaks, aka, fake wins/stomps. In these games your tank is so good, a true raid boss, that you can go afk and still win. Third, is the losing streaks, games that no matter you do, being the best dps, tank in the match, picking three kills alone, your team still manage to lose to capture the point. In other games, you even don’t get out of spawn camp. In these games I don’t do much and start picking heroes to learn…

I think this MM thinks we hit the plateau and try to test us if we deserve to climb by testing us in unwinnable games. But it will not work because this game is team based. In unwinnable games you have to truly enter in zone mode lol. Thanks, but I will not engage in this.

While OW2 is not the best game to chill, I still chill and don’t try hard anymore. Try hard in any game leads to toxicity and frustration, just see Samito and most streamers losing their mind.

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The issue with this mode is it won’t test you by giving harder matchups but by giving you a loser or two on your team throwing hard and think s you have to make up for that gap
If it’s in your role you can a bit but in other roles it’s just not probable and of its the dolo tank you are screwed.

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It’s never attempting to give you an unwinnable game to test you. The closest it can do to this is significantly increase its estimate of your skill (this can happen when the game has low confidence in it’s estimate of your skill- usually on a new account or when someone has not played in a long time). In those cases, it can give you a game that someone ranked quite a bit higher than you (a few hundred SR, say) would win roughly 50% of the time. If its current estimate of your skill is fairly accurate, then, even though it thinks it has significantly underestimated your skill, you might experience that game as unwinnable. But it didn’t make an unwinnable game, it just made a game that someone higher ranked than you would win roughly 50% of the time.

And the thing is, we (as players) want the system to do that. It achieves two purposes. The first is that it makes it harder to smurf. The second is that it lets people who it is currently under-rating rank up quicker.

This is the bit that I think is hardest for people to understand and trickiest for the devs to do anything about. One team can get a huge advantage over the other simply by virtue of having a more synergistic comp, or running heroes that counter the enemy, or even (and I think this is the one that people understand the least) by having roughly the same idea of how best to go about winning the game or how best to play the current map. In each of these cases, it will feel like the lobby is unbalanced- but that will be true even when the players on each team are roughly equally skilled.

And there isn’t much the devs can do about that other than weird things like reducing the differences between maps/heroes and reducing the number of options people have in play. As long as we want the game to reward player agency and provide meaningful choices, there will be lots of ways that evenly skilled teams can feel really imbalanced in actual matches.

I wish it worked that way.

For about 18 games, the placements and about eight more, I was the strongest player on my team, and we mostly won, because I was also stronger than everyone on the enemy team. If there was anyone who didn’t belong in these matches, it was ME.

Maybe that was me being estimated too low, as you say. But then…

Then all of a sudden, we are facing coordinated teams of skilled players. But my team is still weak. I’m still the strongest player on MY team, but the enemy team is ALL stronger than me.

How are both of these teams playing gold-1 matches? And why am I now always on the weaker side? Why am I still playing with noobs and throwers, and the enemy team isn’t?

That’s a feel thing though. You were being placed in higher rated matches. And that can feel all sorts of ways. But it does work as I said.

You said in other thread that you had 73% wr with pharah it probably have something to do with that.

This guy is right…

Every player has been pre selected to exist in one rank never to move with 50/50 win rates

If you ain’t blaming you ain’t gaming

0 accountability!!! Let’s go

This is exactly what will happen to your kids if you never teach them the value of losing and that hard work and dedication is what will make you successful.

Teach them to be the victim and you’ll get weak mental losers that, instead of bettering themselves they take the easy way out and blame something g or someone else for their own personal inadequacies

Stop raising losers.

Every loss streak is because of “It’s just qp” “I play for fun” or just brand new worthless waste of space teammates who don’t care about winning. Then they have to face off against the no life premade / stacks causing one-sided garbage games.

“OOPS I SOLO ULTED AFTER EVERYONE DIED FOR FUN LOL”

Absolutely disgusting thrower behavior.

I am curious how many of those were very close games? Just today its a 5-10 Venture, then they swap to case to go 13-2 finishing 18-12. Yet, we end up winning the whole thing via the final point after losing several fights in the first couple of points due to Venture dying so much.

Which is honestly to me classic Overwatch where you have an extremely close game and when people are willing to try you end up getting completely back and forth games.

Overwatch is extremely momentum based due to the rewards on ultimates and how synergies in comps make a huge difference. I just don’t understand how people can ever think of any sort of rigging when there are so many factores into any given map.

I’ve lost and won so many games because a given fight came down to me landing a given hit or not changing the whole course of the match.

It means the system believes you dont belong in your rank. (Assuming no modifiers).

The loss streaks looks like scripted for no reason. The mm puts 5 stack groups in the enemy team to force losses.

At least youre winning, im currently on a 1-15 streak and counting.
I love being a solo support :slight_smile:

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Go for my record. Lost 16 in a row. Before that one, my record was 12. Matchmaking is HORRIBLE. You’re not alone.