Oh and one last thing:
People keep saying chars like Mercy require no skill.
We can acknowledge that Fissure indeed does have more skill than Iremiix because adding Fissure to the roster made gladiators into a far better team as a whole, this is proven by statistics of them winning far, far more sets after Fissure was added to the roster.
So skills besides mechanical aiming are considered skill.
People also keep saying that every character requires skills such as game sense. Generalising that all chars gotta have similar amount of game sense and blabla.
So what happens when you have a character like Mercy versus another character in GM, where everyone is considered to have high game sense?
That mercy has to survive in such an environment for as long as possible without getting killed by 6 enemy players with vast amount of game sense, but Mercy by character design relies entirely on game sense and micromanagement of a cooldown to stay alive. She is very bad at outgunning her opponents, she can’t make them disappear on her own. Getting caught out means death, she can’t flashbang a Genji attacking her and point and click him to death in majority of the cases. She doesn’t have discord to make her enemies easier to kill either. Her best option is to run away.
So it becomes high game sense versus high game sense. Mercy has to keep outsmarting her opponent to stay alive while still able to provide healing. If mercy has worse game sense than her opponent, mercy dies or her team dies around her. So good Mercy has to have better game sense than the opposing enemy x6. And game sense is skill.
That essentially means that Mercy has to be more skilled in game sense in order to win against any of her 6 opponents. Because mercy’s win condition is to have better game sense than the opponent, but every opponent also has high game sense.
Somebody has once said that Ark being a shotcaller, he plays with his teams positioning like chess alongside his own so he can use guardian angel to the maximum efficiency. Stats show he’s consistently had the lowest death count.
To what amount of game sense is required to play different types of characters would be impossible to gauge because game sense itself is such a vast term and very difficult to define in quantities. And people are naturally better at different things.
But to say that characters like Mercy are no skill characters because they do not require aim would be flat out wrong.