So no criticism allowed even when the lore team has literally been twiddling their thumbs since last archives event and there hasn’t been any comics either? And both character lore this year has been extremely bad and animated shorts were both lackluster?
See, fair point; I’m not saying that a small development team is bad, by any means. But the fact of the matter is that Overwatch is simply not turning out a not of new content and hasn’t been for some time now. Either they’re not employing enough people or they’re working on something else, which again is kind of the problem of not employing enough people IMO.
When they talked about how, rather than hiring new people to run OWL they simply pulled people from other departments- I was shocked. It’s a truly foolish plan, like taking vital organs from one body and putting them in another. The body you pilfered from will suffer unless you also give it replacement organs. Each department has clearly been suffering since OWL started, and Blizzard is being penny wise and pound foolish by not hiring more people when they clearly, clearly need more hands on deck.
Concept art designed and iterated upon until a final design is created
3D modeling of the skin inside Zbrush (or other sculpting program)
Retopology into a game-ready poly count
UV unwrapping
Texturing and map baking
Weight painting
Rigging
Adapting/fitting animations to the new model
Tweaking all previous poses/highlights/animations to work with this new skin so no errors appear such as a bracelet clipping thru someone’s arm or Mei suddenly getting unnaturally skinny or soldier’s nose popping thru his visor during an animation etc
I’m a professional 3d character artist and just doing step 1-5 takes 4 or 5 days at best and 10 to 14 days to really polish
This is just for reference for people who don’t know the actual process
Artist create models because they need to do something while the programmers are coding new aspect of the game. They also crease the assets used in maps. They don’t code the game nor make new maps.
The map designer makes the map and balance the map for the game. They use the assets created by the artist, or request artist to make new assets.
The artist can be a part of the map designer team, but they can also not be a part of the map design team. This is base on the development team’s composition. Map designer can also create assets art, but like the example earlier, they can also not create assets art.
Than there’s the programmers that falls into different fields:
Networking
Game Engines (Physic, Audio, Visual, etc.)
Game Engine Tools
Bot AI
Game scripting
etc.
This is why in new game engines, the stuff are becoming more modulated. It allows the artist to just import the programmer’s code into their assets, or the programmer to work on the code without having to affect the artistic side of the map. Of course it also benefit if they can do both side of it.
Blizzard have never literally mislead or lied to you, give me one example.
PS: In regards to content in Ovewatch, cuz in regards to WoW you can make compilations of features they lied about, and people actually did those compilations.
You are just whining and acting entitled, you get PLENTY of new Heroes, Maps and Modes for the 40 bucks you paid.
Designers: Let’s make a game with an extensive decades’ long lore. Then we’ll design and write each character as unique, independent entities on par with an animated film. Let’s have them remark on the lore and their respective relationships during the game. To hammer home how important the characters are, we’ll make comics, shorts, and set aside a playable event to explain Overwatch.
Gamers: Why does anyone care about anything except the 1s and 0s of the game???
Designers: Let’s make a game with an extensive decades’ long lore. Then we’ll design and write each character as unique, independent entities on par with an animated film. Let’s have them remark on the lore and their respective relationships during the game. To hammer home how important the characters are, we’ll make comics, shorts, and set aside a playable event to explain Overwatch.
okay but what game are you talking about? The history of Overwatch can be written up in a paragraph and the same goes for basically every single characters personal backstories barring Genji, Torbjorn Soldier, Reaper and ana.
I want you to condense Overwatch’s entire storyline, including the side characters’ arcs, into a paragraph without losing detail. No run-on sentences either.
that was an obvious joke (it would be more like 2 or 3 paragraphs) but if you seriously think Overwatch has “”“extensive decades’ long lore”"" then check out: The Elder Scrolls, Fallout, Star Wars, Star Trek, Dune, A Song of Ice and Fire, Dark Souls, Warcraft, Starcraft, and dear lord Warhammer 40k. Just because the story takes place over a few decades doesn’t mean the lore is decades long, and it sure as hell isn’t extensive. Even the OW wikia page’s History section can be read in like 3 minutes tops.
also “side character arcs” doesn’t count as storyline. Mace Windu’s backstory isn’t part of the real story of star wars. The actual history of Overwatch “lore” amounts to Bad Robots get beaten in undisclosed manner by special ops team until they’re Good Robots (except in Russia), they do more missions for a few years until they don’t because an edgelord shot a rich guy and then a gorilla pushes a button, and here we are, plus a few fun facts about the backstory of a bunch of walking talking tropes.
I wish there was more to it but why on earth have any hope in the lore for a series that hasn’t given us a real comic in over a year.
Fortnight has events and other things that the company do that make changes to the gameplay; they just added a World PVE Boss or something from what I heard. They add a lot of new armor, items and weapons etc. to the game as well; I heard about a blade they introduced that was apparently super OP. Epic games just owned up to it and said they were going to vault it and apologized, it was a class move through and through- and I don’t even like Fortnight. There are ways to add new and exciting content to your game that Overwatch just isn’t succeeding with at the moment; if you disagree that’s fine, but clearly a large portion of their community are dissatisfied. I don’t hear the Fortnight community making the same complaints, and there’s probably a reason for that.