Continued Plea for 'Real' 21:9 Ultrawide Monitor Support


#41

There will never be 21:9 because unfair, get over it and move on. If you bought a 21:9 Screen it’s your fault, because all Competitive Shooters are locked at 16:9. Just deal with borders or get another screen.


#42

The problem is not that 21:9 gets an advantage, in overwatch it gets a real disadvantage. if cs:go, destiny2, rocket league and fortnite, which are mainly focused on competitive play… can have 21:9 without imposing disadvantages on the player base of ultrawides. perhaps its not really a problem in “unfairness”, its just the stance blizzard chose for overwatch… why they allow 4k and high mouse dpi, no ghosting keyboards and 144 hz screens are abit hyperbolic because they are game enhancing, and they give a better advantage towards everyone with less $$$$$…pc gaming is and has always been about new technology and its implementation.


#43

could you perhaps name some of these "all competitive shooters that are locked at 16:9 " ? im quite sure not the most popular ones circulating currently have done so. but i stand to be corrected. looking forward to hearing your reply…


#44

It creates disadvantages just give up already.


#45

This is just a lame excuse.
The Overwatch team is already putting in effort in designing the UI for 21:9.
Everything in Overwatch is true 21:9, the menu is redesigned, the HUD in game is, everything that actually requires development resources is already there.
The only thing that is missing is the one that does not require any development resources at all because it is inherent with every 3D-Engine, the actual projection of the 3D world in the screenspace.

In fact it is already a huge disadvantage that they put all this effort in 21:9, because while it certainly looks more streamlined to have a HUD designed for 21:9 instead of just a 16:9 HUD in the center of a 21:9 screen it is a huge disadvantage, because this means all your HUD-elements are in your peripheral vision and not readable without looking away from the center of the screen, what you should do in game.

Old games that got a 21:9 patch afterwards just increasing the FOV are much better in this regard, because the HUD still stays on the same position as in 16:9.

Besides I have to say, even on 16:9 the 103° FOV is way too low, the weapons look way too big, even 16:9 should have at least 110°, probable going up to 120 or so for 21:9.

And to silence all the “unfair advantage” screemers, just make the adjustable FOV diagonal not horizontal. That way nobody would be at an advantage/disadvantage, regardless which aspect ratio the use.

Fun fact, if you wanna get an “advantage” throw away your 16:9 screen and get a 16:10 one, because with the current maximum of 103° horizontal this way you will see the most of the game.


#46

LOL even Quake 3 probably the “mother of all competitive shooters” did allow for 120° FOV, which obviously was only useful on big and or wide screens. And when was this game released?


#47

Won’t help. The rendering of the weapons is FOV-independent, to make it easier for the artists. You’ll always get the same sized weapons rendered on screen.


#48

Preach on brother. PREACH!