Hey Kal,
The IP location for that server may not be located in the UK, but the registered info is and that same info can be found on a number of posts when this was originally posted. I saw 2 other discussions going on, one closed and one waiting, around the time I posted this.
All I was pointing out with this is that this issue isn’t just affecting me.
This network is honestly great, for everything except OW apparently. I never lag in almost any other game, except ones that have servers halfway across the continent or even further. I don’t know why you guys insist on pushing this as even remotely decent when your own client is constantly flickering yellow warning icons on the left… In any case, you’re the only company with user base this large and a reach this limited. That’s far from great for most users.
No this MTR was done in the time after shutting down the client due to being rendered entirely unplayable, but even during this, the netgraph and latency was unchanged and looked pretty average.
Previous MTR’s during these issues have yielded nothing your peers took interest in either.
I’ve had similar, but less intense issues each time playing since posting this thread, and have tried everything to get it feeling consistent. The best way I could describe it is like every 2 seconds, there is a 30~300ms lag that occasionally spikes and makes the game rubber band, my client constantly feels like this, but most of the time it’s playable, other times its impossible to control movement until it subsides, usually spooling down back into a playable state for a short period before doing it again, if ot even goes away.
The only thing I have to go on here is that it seems to be influenced by specific players, but I’m not sure. Every time this gets bad, I usually have at least one player in the game who “stands out”, not for skill but because of something weird that set off a red flag. I try to ask players like this about latency as much as possible and have gotten a pretty random range of answers, but more often than not, they are playing at one extreme or another, <16ms or >200…
I took some time to run through everything again, after my ISP replaced my faulty modem and managed to solve my bandwidth issues.
This didn’t help anything on OW however.
So far I’ve done a clean install, double checked the network and firewall settings and ensured there is no QOS or similar rules, applications or interference in any way.
I do have Killer Control installed as part of my driver package but keep it off and have always had all startup rules cleared. The setting for stream detect did happen to be on when I connected the killer port, but I tend to stick with the intel port for other reasons. After extensive testing with this, it doesn’t seem to have an affect on game performance, in any configuration.
I keep my runtime cleared and the only applications running apart from the OS, is iCue, Nvidia, and sometimes your launcher or steam. The most resource consuming of which is the Battle.net launcher, so I usually close this and steam once I notice. Everything else is a typical service and checks out with my security suite.
I have tested each of these individually and none of them influence the rubber banding and connection drop outs.
I’ll put in another support ticket when I have time, but I’ll be busy with more important things for most of this week.
Best I can tell, this isn’t so much a latency issue as it’s just your servers being unable to adequately provide service. No offense, but when you invest so little into your games infrastructure and your entire strategy is simply cash grab after cash grab, it’s no wonder this game plays so badly and feels like this.