Comp/OWL is ruining this game

Hmmm, well I certainly can’t say that’s inherently a wrong mindset, but seriously accounting for low/mid - ranks as well when balancing and especially in a game designed like Overwatch is nothing but mandatory and thankfully the developers also agree with this as well based on some of their latest Forum posts…

I don’t get people who think that balancing around the highest tiers is wrong. If you balance around the full potential of a hero it doesn’t impact low tiers as much because they’re not going to be using a hero at 100% of its power.

I actually like that they balance around the top 1% even if Im no where close to it. It makes sense. Should balance around the players that actually know how to play the game

" Very few people know what they’re talking about" , including you

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That’s because you don’t actually know how to play the game and you are forced to play currently busted heroes to abuse their kit so that you can feel good by abusing it because when you play non-busted heroes that actually take skill, you don’t feel good because you lose.

In fact, casuals like you are the reason why balance in this game has gone to hell. Blizzard catered too much towards you. Now they are rectifying their mistake because they realized that you are just a minority and that in the process, they killed the majority

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Knowing how to play a game and knowing how to design a game are two VERY different things. Ironic considering you think I have no idea what I’m talking about…

Ok, but considering I’ve usually only ever mained heroes that were off meta and somehow retained my rank is a miracle. I’m upset that the moment they become meta, they get nerfed months/weeks later due to the other heroes underperforming from their sever nerfs.

How is that fair at all? Especially when tanks have been the victim of this?[quote=“anon8911186, post:25, topic:456704”]
In fact, casuals like you are the reason why balance in this game has gone to hell. Blizzard catered too much towards you.
[/quote]

In what way?

I agree, balancing pretty much solely for those who are paid to play and ideally win isn’t really working out well for the majority of players. It’s such a small number of players to balance for too, with significant potential for biased feedback.

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It’s kind of stupid to me like a dog chasing its tails, the 1% are players who exploit advantages so small that a hero’s strength gets blown entirely out of proportion.

The other part is Blizzard thinking that coubterpicking was going to be done in the DPS category, and making Tanks/Supports unable to pick around that.

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I think thats inherently flawed as well

I remember in a really detailed video that a person described Overwatch being a badly designed game because heroes are meant to played as, not played with.

Ex. No specific playstyle with said hero. You’re either really good with them, or you’re not.

Thats an issue this game faces as well

I miss the days when I started playing this game, when we didn’t even have comp. Sure, comp had the benefit of giving a room for the casual of the casual and another for the somewhat more serious players, but I miss when it was all about having fun and making silly stupid plays that gave everyone a good laugh.

I’ve kind of kept my love for this game on life support for quite some time, because I remember how it used to be and sometimes I do feel a spark of that. But I’m more and more leaning towards just trying to let it go, because I feel more frustration than happiness playing nowadays.

I’m not into gaming to be competitive, I’m just here to have a good time.

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Someone has some required reading.

http:// www. sirlin .net/ptw

Ironically enough I’ve read a lot about Sirlin when I was studying game design.

His message is right in some ways, but you have to consider the opinions experts are giving out.

A certain player who I wont name made a video showcasing Moira being extremely OP, and he did this by smurfing in gold and killing literally everyone and used that as a point in his video.

Obviously that isn’t a good use of data, but Blizz went ahead and nerfed her anyways.

Same case can be said about another content creator who said soldier did less damage than Baptiste, but didn’t factor in the fact Soldier could use missiles, making his DPS significantly better.

And another example is a popular Hammond main that went around and asked who should be nerfed, obviously cookie cutting a few of them and sneaking in some doubles and the result was Sombra. A few weeks later, she gets dumpstered even though her pickrates were sub 1%.

Or, another example is the most recent Doomfist nerf where someone just lazily unbinded the button for his uppercut and they more than likely took that video and caused Doom to get a partial on that.

And the scary thing is they’ve been doing this for a while.

Advice from pros can be terrible, but it outlines the issue. The other major factor is how the balancing team goes about it, nerfing the indirect cause most of the time rather than helping the solutions to it. And, as most players have seen, they havent exactly done a good job at this. I get that they’re new to balancing FPS’s, but they have to be REALLY careful with stuff like this.

Its a destructive cycle.

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By Sirlin’s own logic, that data would be discarded as junk. The problem is A/B is listening to scrubs.

Sadly that logic isnt used from what I’ve seen. The data and correlation with popular streamers/content creators/pros and releasing a subject about a certain hero followed by a patch note that more or less ruins them is extremely consistent

I’d argue the balance team is more at fault for falling into the trap

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You know it’s ironic that this is coming from someone with the username “rays of glory” right

Since that’s a Boxing Ref, and Boxing is very competitive

Eh? I had no idea actually.

I got my name from a random name generator on guitar hero lol

… well that’s on you.

Yup, all they pretty much have done is adjusted the game for League and have steered away from a game that is about being Inclusive for all.

This was the same story happening over on WoW. The Arena people were always catered to, While the Raiding/instance players were left in the dust. Funny enough. MASS REZ came BECAUSE of Arena players being catered to. Nobody doing Raids/instances were havin good luck with their healers. So the same team members thought of putting in MASS REZ to compensate for this issue. :wink: :wink:

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“Knowing how to play a game and knowing how to design a game are two VERY different things. Ironic considering you think I have no idea what I’m talking about…”

Did I say pro players should balance the game? No, said game devs should balance the game taking mostly into account high level gameplay. Ironic considering you think I have no idea what I’m talking about…

Why do you keep bolding random words in your replies