Competitive Play Update – Teaming up for better matches

It’s not shown as a numerical value but you absolutely have an SR….and if they’re just going to look at wins and losses there’s not much point to even having an mmr

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They adjust your MMR gained or lost based on several factors, as they said.

Similar to how they adjusted your SR gains/losses in ow1.

Mmr was performance based is how I’ve always understood it…they eventually removed for the upper ranks…but they recently said that it’s no longer performance based across the board and they just look at your wins and losses….so there’s not much point in having it anymore…just use everyone’s SR

Right, and now that it’s not, it’s basically the same thing that SR was in OW1.

MMR NOW IS JUST A DIFFERENT WORD FOR SR

Well except for the part where your matches were based on mmr and not sr…they were 2 very different things….not sure why they’re still throwing around the term…

Your matches are now based on SR….which is not actually very reflective of who you are….it’s a big reason why matchmaking is all over the place imo

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They WERE, yes.

Where have they used the term SR?

They basically got rid of SR, and now only use MMR.

Source? They have LITERALLY said your matches are only based on your MMR.

You just said it even….they’re basically the same word….you’re calling it mmr…I’m calling it SR…cause SR was the part that reflected your record (w/l)….and that’s what they’re going with now

If we still had an actual mmr I think it would feel better

Yeah, that’s my whole point.

^ this sentence makes no sense.

Don’t worry about it too much…I’m just calling their use of the term a joke…because mmr to me implies performance based and that’s not what they’re doing

i believe what they’re referring to is the numerical range that B5 and GM represent.

using old SR numbers to give us numbers to work with, bronze 5 encompasses everything from 1-1099. bronze 4 is 1100-1199, and so on till bronze 1 going from 1400-1499, then silver 5 represent 1500-1599.

similarly, GM represents everything from 4000 and up. there used to be a cap of 5000 on GM1, but i believe that was removed early on in OW2’s ranked system because it was causing some weirdness with the top500 leaderboard and camping the top spots.

so even thought bronze 5 has a huge amount of players, and GM a very small amount, the massive MMR range they represent means they are representing a huge diversity of player skill. there’s an enormous gulf in the play skill level of someone brand new sitting at the sub-500 level of B5, just as there’s a huge skill gap between someone in GM5 at 4000, and someone in top500 who is at 4700.

even when MMR used performance as a factor (even then, it wasn’t performance-based, it just took performance into account), it was only below diamond. above diamond, performance did not factor into MMR calculations for the past five years or so.

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Make a 6v6 mode already, 5v5 is stupid and the reason I play the game less.

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They should add a mode where you can play comp cross play. So you can play comp with console players as a pc player.

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jay3 more like JayP lmaooo

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And why on earth isn’t player’s performance one of these factors?

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Thats a question we will never get answers for

What does the console rank distribution look like? Is it the same as the pc one?

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That’s about the only part I understood clearly, that the skill delta between the worst of B5 and best of B5 is arguably enough to be it’s own separate division. I was questioning how they intend to bring that in line with their expected distribution through background tweaking, something they say they are working on.

If they’re lowering the requirement to rank up into B4, well that’s just giving people free SR to make your bell curve prettier. And making it easier to climb out of B5 is taking words directly from the source as far as how they plan to address there being more players in B5 then they anticipated/desire.

It doesn’t make much sense from the standpoint of there being no background issue consolidating more players into B5 then there should be to tweak the ease of climbing out. If GM winds up underpopulated for Blizz’s projections will they lower that backend requirement too just to fill it out?

I’d understand if they’ve noticed some internal issue that’s holding players hostage in B5 that they’re trying to rectify, but they don’t say that. Just that there are more players in B5, in part due to deranking, and they’re intending to make it easier to escape B5.

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Why again a “we always try to be better in matchmaking” when MAYBE someoane can work about… I don’t know, a CLAN SYSTEM? :thinking:

Fool idea for a team game as OW, uh? But probably with this there’s a real aspect to deserve that “2” on title, no?

still not seeing what i wnated to see

bring back mmr/sr and make them apply in every mode
stop allowing stacks to queue up against randos
keep newbs and others who dont know how to play in their own lobbies until they can demonstrate that they understand how the game works - that should be evident in how many times they’re in winning games AND their K/d/A ratio

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You basically do. The only reason for MMR to be used over SR is to detect smurfs faster which they can do. Other than that your SR and MMR are going to be the same over time.