Competitive Drives – A Fundamentally Flawed Concept

Team 4, this is a prime example of why some of your design decisions continue to frustrate the Overwatch community. The Competitive Drives event could have been a great idea in theory, encouraging players to engage more with Competitive Play. However, the actual implementation is riddled with glaring issues that demonstrate a complete lack of foresight, testing, and understanding of edge cases. Let me break down why this event is poorly designed and why it hurts the experience for everyone involved:


1. New and Quick Play Players Flooding Competitive

One of the biggest problems with Competitive Drives is how it attracts players who don’t normally play ranked modes. Quick Play players or new players jump into Competitive just for the rewards, despite not having a proper rank or the necessary experience. This completely undermines the integrity of the matchmaking system:

  • No Proper Rank: Many of these players have no established rank, meaning they are effectively placed at random. This leads to horribly imbalanced matches.
  • Skill Mismatch: Players with little to no competitive experience end up playing in ranks they don’t belong in, dragging down the quality of matches for everyone involved.

2. Rank Requirement Excludes New Players

Ironically, despite the influx of unranked players, the system punishes new players who haven’t completed their placement matches:

  • No Progress Without a Rank: Since Drive Points are tied to rank progression, players who haven’t finished all 10 placement games get nothing. This creates a frustrating barrier for new players who want to participate but feel excluded.
  • Unfair SR Progression for Low Ranks: Players in Bronze are especially disadvantaged, as their rank progression is significantly slower due to the large SR gaps in lower ranks. This essentially makes it impossible for them to finish the Drive compared to higher-ranked players.

3. Disrupting Matchmaking Integrity

The influx of unranked and mismatched players has completely destroyed the integrity of Competitive matchmaking:

  • Rank Progress Is Tied to Drive Points: By tying progress to rank advancement, the system pushes players to grind as fast as possible, often leading to rushed and chaotic games.
  • Unaccounted Influx of Players: The matchmaking system simply cannot handle the massive influx of players with wildly varying skill levels. The result? Matches that feel random, unfair, and frustrating for everyone involved.

4. Fails Both New and Old Players

  • Not Good for New Players: The event is poorly suited for new players since they must already have a rank to earn rewards. The system essentially shuts them out unless they grind 10 placement games first.
  • Not Good for Established Players: For veteran Competitive players, the influx of mismatched and unranked players ruins match quality. What should be a rewarding experience turns into frustration as team balance becomes nonexistent.

5. Encourages Participation in a Broken System

The rewards, particularly the weapon variant, are enticing. However, this creates a vicious cycle:

  • Players are incentivized to play, even though the event is fundamentally broken.
  • The massive player influx further deteriorates matchmaking and rank integrity.
  • The poor experience drives players away, meaning fewer players for future events and a damaged Competitive ecosystem overall.

6. A Complete Lack of Thought or Testing

It’s evident that Competitive Drives were rushed out with no proper testing or consideration for edge cases. Questions that were clearly not asked:

  • How will this impact matchmaking with a sudden influx of unranked or misplaced players?
  • How will new players feel about being excluded if they haven’t completed placement games?
  • How will Bronze players, who already face slower progression, handle this system?
  • Is the short-term engagement worth the long-term damage to the Competitive experience?

Conclusion: A Classic Case of Poor Design

Competitive Drives exemplify the narrow-sightedness of Team 4’s decision-making process. This isn’t the first time we’ve seen a feature implemented without proper stress testing, hallway testing, or basic foresight. The lack of attention to edge cases is glaring and shows a complete disregard for the player experience.

This event should never have been released in its current state. The idea of tying rank progression to event rewards without accounting for how it impacts matchmaking integrity and player accessibility is a fundamental design flaw. If Team 4 wants to regain the trust of its player base, it needs to start testing ideas properly, considering edge cases, and listening to community feedback before launching half-baked features like this.

What Needs to Happen:

  1. Separate Drive Points from rank progression to ensure fair participation for all players.
  2. Restrict the event to established Competitive players only or implement a better system to place new/unranked players appropriately.
  3. Adjust rank progression for Bronze players during events to make it fair and achievable.
  4. Stress-test these systems before launch to ensure they don’t negatively impact the Competitive experience.

Competitive Drives could have been a fun and engaging event, but its current implementation does more harm than good. Fix this system or risk losing even more of your dedicated player base.

9 Likes

It should just be a bigger amount of points required to finish, but losses should not make your drive go down. Honestly, why not just make it a reward every 5 wins or so for the three titles and two coin drops at the beginning and end. Or, ideally, they just have the one cool title at the end because who cares about the first two?

25 wins over the course of three days is plenty of engagement.

11 Likes

They need to stop judging and impacting individual ranks and measurements like drives on factors completely out of the players control

I cant control my teammates
I cant control the enemies
I cant control the heroes that are played
I cant control what maps/modes i play

I can control my own performance
I can control my own hero choice

So why are drives and rank purely based on the top 4 points, where i have no control over those factors, and none of the bottom 2 points, which actually are my main % of contribution to the match???

  • Losses would be less frustrating if the game actually respected that you played well but just had a bad tank, and thus you lose less and that tank loses more.
    .
  • Throwers would be less frustrating if them being afk in spawn or inting into the enemy team over and over actually impacted their rank. The reason they dont care is cus they can troll and still lose the same rank as everyone else. There literally is 0 downside to throwing
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  • Ranks would actually mean more if someone who is at a rank actually had to play at that ranks level to get there. Currently you dont.
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  • boosting would be entirely removed from the game. It doesnt matter if a bad player is matched with their Gm friend on an alt account, when you look at performance that bad player trying to be boosted isnt going up
    .
  • it would fix smurfing immediately. Currently if someone is smurfing they ruin game after game after game as the system slowly ranks them up. If the game actually looked at their performance it would actually see they are way below where they should be
3 Likes

why fix these don’t you love being stuck at the same point where you win two games then lose three and go back down lick nothing ever happened, thats the best part and not me bahing my head against the wall cause this has been happening for 6 hour going on 7. Id be one thing if i just was losing but i win 2 be like 100 to 50 point to the next drive checkmark then i get a dps with1000 dam to the 6 everyone else has or an enemy team who is just cracked at the game and i know some games are my fault but at the 4 hour mark of no progress i just am not enjoying the game but i keep going, wish i didn’t have a physcally draning job for the weekend so i could have played the other days but here we are

3 Likes

My experience with it was so bad that I don’t even want to play this game anymore.

2 Likes

Yup and imagine instead of everyone losing the same rank,
• the game realised you actually were doing good so you only lose 12%/60 drive points
• the game realised that player was playing poorly and they lose 40%/200 drive points

Vice versa for winning.
• You perform well + 40%, +400 drive points. • Someone plays poorly but wins (weve all had games where these kids get literally carried) they win 10% + 100 drive points

2 Likes

Blizzard, please just make them a week long so people like this can disappear.
They just need more time.

lol yeah drives is literally the only time I refuse to play comp, its mystery heroes weekend for this guy!

These Drive Invaders with endorse lvl5 turned masters into plat in just 2 days KEKW

Imagine they brought back MH ranked for just this event.

1 Like

there is nothing I want more than NH role queue ranked. Literally solved counter swapping or having to pick a specific hero I love it more than anything haha

1 Like

I appreciate such lengthy posts but you scream into a void. This game has been doomed for over 2 years. New things are on the horizon, hopefully some of you move on.

It’s just one awful decision after another
Truly unbelievable
Event was too short and too annoying

They want to incentivize playing ranked. Seems it has done that, I think.

Odd, according the forums the game forces 50/50 outcome.
Given that wins give double drive what losses deduct, it should be just brainless grind to get it done.

Over an infinite amount of time that is true. However drives are 2-3 days not infinite amounts of time. They are heavily skewed by an influx of extremely unpredictable ranks and matches.

1 Like

True for me BUT I don’t play ranked because they made it slower to earn comp currency. It says I’m platinum but I don’t know if I’m actually platinum since I just used to play placements and wait for the end of season rewards ever since OW1 to just enjoy playing and slowly get currency for gold weapons on my mains

this was written by an IA? i mean you dont really need to write a lot to realize a stupid reward you can only get for 3 days and dissapears in 2 months is a terrible idea, a stupid red decoartion on my name will not make me play ranked with how trash it it, maybe if this game have actual competitive rewards like any other game on the market

Yeah drives are rubbish. Just brings out the worst of comp and especially brings out more bots out of the woodwork, I lost track of how many instant 180 widow headshots I saw over this past weekend. Should just outright remove drives or just make them X many games completed instead of won.

Honestly… they should have just kept the old rank reward system as was.

gives the occasional Ranked player a reason to even touch the mode anymore and you still have the spike of activities before end of season when people try to get their final rankup or get ranked to get their reward… and unless the matches are Rank border adjecent you’d not have people who don’t WANT to play but feel like they must to get their reward (through the winstreak at drives) and might just call it quits after late placements

Also… it stops all this spiking from even happening because people can do their stuff through the entire season not the second to last weekend before its over