Comp officially less popular than quickplay

I don’t play comp because I have zero confidence in the matching quality. I’m forced to play against and with players that far outrank me, and then you add smurfing into the mix and it just becomes a total joke. It’s just far too poorly of a managed game for me to invest my trust in playing it competitively.

Who would want to play Comp into Mauga/Roadhog/Bastion/Ana every game?

Did we?

But also yeah competitive has always been the less played mode. It’s been said multiple times over the years; doesn’t mean it shouldn’t be the place to go to get the most balanced experience possible…not that it has been this past year.

That has nothing to do with people who play competitive. The fact you’re trying to link the two is frankly very unhinged.

But they haven’t; the vast majority of changes they’ve made have been based on terrible but very loud takes by the overall casual fanbase crying loudly on social media and the forums. Mostly all mirroring each other.

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Since no one answered, I’ll give me two cents. First and most importantly, they shouldn’t have canned PvE. They should have had a separate team working on it and made it work, but someone decided they’d make easier money selling skins and battlepasses. Utterly shameless.

Secondly, more focus on events and alternative games modes. In particular I’d like to highlight events like prop hunt and many of the workshop modes that change the gameplay experience. April fools patches are another good example. I think I speak for most people when I say that the majority of events feel bad to play, and feel rushed out. In particular many have felt like skin advertisements.

Finally, they need to stop being so stingy. There’s nothing to earn in this game. More competitive players are driven by improving their skill, but casual players aren’t going to be as motivated. The rewards for the progression system are non-existent and events are incredibly cheap and cosmetics put in them are clearly lower quality than anything in it shop.

Comp and QP player numbers have been always pretty close together whenever they’ve shown those numbers, iirc.
Wonder if the gap is now meaningfully bigger or its just a percent or two difference.

I won’t play comp until they actually add decent rewards… We’ve had the same ones since freaking launch wtf?

These new hard light skins could have easily been added to comp. But nah, we gotta pay.

This was always the case.

QP was cherished, even if people thought so low of it they used it as a “live practice range”.

While Comp often held controversial outlooks based upon the bad MMer and the vast amount of toxicity it brought that allowed players to become ever more toxic over the years.

Before we even got a comp mode and the pro scene OW was all about fun and barely a player batted an eyelash on the silly shenannigans that occured in matches.

Nowadays its all about optimization effectiveness and any super small nuance that could heighten up gameplay.

Quoted for emphasis.

Game started with Quick Play, Competitive wasn’t added into the game until just before Ana arrived.

Quickplay has always been the most popular mode, since forever.

You get the same QUALITY of matches in QP as in COMP atm. But in COMP you get PUNISHED for being put with all bad players and losing.
QP matches are fast, if you get a trash team, its over quick
COMP…you could be stuck with the trash players for 45mins.

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I don’t know… QP is like comp lite right now. It’s mostly awful, with a few pinches of fun.

Comp players are playing qp more because for multiple reasons:

  • Playing with friends with wide skill gap
  • Queue is faster
  • Comp is not transparent and random when ranking up or down

You will have to wait for the comp rank revamp is release for comp players to return to comp, making qp less try-hardy.

A lot of comp player prefer playing comp, but right now in it’s current states, there’s little point in playing comp.

I play comp solely for the fact that games are better. Queues are too long for me to play support right now, so I play DPS, or just don’t play. Queues will likely never be bad enough for me to play QP.

Even long ago in OW1 devs have said that QP is the largest queue. It has always been that way. I mean I guess OW2 could be seen as “more competitive” (?), but it’s surprising to me that many people actually thought that comp had more players. Seems to happen a lot in games, where a lot of people vastly overestimate the amount of competitive players.

But right now I can definitely imagine that there’s even less comp players than normal.

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Quick Play has always been by far the larger queue. Many years ago, Jeff said in an interview that something like three quarters of players never touch Competitive even once, and of those who do go into it, a majority (I forget the figure) play fewer than ten Competitive matches.

Competitive Overwatch is, and has always been, a tiny minority mode. The vast, vast majority of players either mostly play Quick Play or only play Quick Play.

It’s the same for every game. There are millions upon millions of people who play fighting games and don’t even enter the online ranked mode, let alone enter any actual tournaments.

Competitive gaming is a minority interest. The greater majority of people who play video games do not care, in the slightest way, about competitive gaming.

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just for general info, here are play times across different game modes about 4 years ago:

https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fj126wzo47at41.png

it varied quite abit across regions. KR played QP a lot less.

Hmmm. Yeah maybe the arcade and custom game modes are casual.

I don’t know what it’s like on the servers/locations you play in, but QP is more toxic and sweaty than comp where I play (Australia).

You are confusing.

  1. The game is competitive and your quickplay is not the less competitive at all, because if you do not compete = you suck, and your fun is taken by a stronger player.
  2. E-sports has nothing to do with the development’s stupidity.
  3. While casuals are 99%, this 1% of Pros are the engine as the game is still competitive no matter how devs have been ruining that for the last 4 years, catering to these very casuals btw! This 1% of players showcasing the actual game’s potential generate more casuals than the whole OW brand itself.

Overwatch esports existed as far back as the closed beta and they were professionally underway well before the end of 2016.

When did we ask for this lmao, Blizzard was the one that chose to ban third party professional competitive leagues, and consolidate all players under OWL.