Flashpoint: Walking simulator, takes ages to learn off angles due to massive map.
Push: Massive reverse rubberbanding for the losing team, lose early lose all game.
Clash: Low amount of walk, small map so quick to learn, and have a built-in bounce back mechanic so losing on initial comp doesn’t immediately put you into a massive disadvange.
It took them this long to actually put out a decent mode (not perfect still, considering each point basically only takes 1 fight which makes hypermobility stalling also a big advantage), it’s kinda insane.