Can we talk about how season 8 ruined everything?

I think that we can safely narrow down the impetus for this whinging in Seasons 1 through 13.

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Are you looking at the same chart? The boost is still in effect.

Your objection basically amounts to ā€œthe growth didn’t continueā€, which doesn’t change the fact that the continuous players are much higher than they were before.

If the game required such a major change yes, I’d expect the growth to continue. It didn’t and only started growing again months later when the next major patch hit.

Lets be honest as well, the number itself was barely a change at all. We’re talking an extra 6k players for a globally available game.

It wasn’t until the next major patch that there was another increase. All it shows is that major patches that shake up the game with lots of hype, streamer drops etc attract new players and not much else.

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I’d be careful saying that yet. I know we don’t have a metric ton of values except on Steam, but here’s the catch.

In recent years of Blizzard/Activision MAUs quarterly reports, practically every of them showcases a similar pattern :

Q4 > Q3 > Q1 (> = <) Q2

If you look at Steam numbers you provided and regard Q1 as March, Q2 as June, Q3 as September and Q4 as December.

In 2024 : (Q4 logically) > Q3 > Q2 > Q1
In 2023 : Q4 > Q3 + (missing data for Q2/Q1)

Blizzard usually excells during Q4 break and flops during Q2 summer break. It’s been like that in recent years from their reports and seems to be about the same on Steam. Someone could tally up averages instead of the monthly numbers (didn’t use my head, but u get the idea).

No increase in player count with no decrease either. The usual graph is "season start :chart_with_upwards_trend: " to "season ends :chart_with_downwards_trend: ". Imagine pretty much every single launch of any advertised/hyped game, update, DLC, season, whatever. It always goes up and then down as time goes on.

That didn’t happen, hence ā€œsustained increaseā€. The sustained part is what’s most important. People stayed. And it went up even further in S10 with the expected decrease over time, but it didn’t go below the S9 increase.

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Then you’re being as unrealistic as corporate investors when they think growth is infinite.

The cold fact is that OW2 got a spike in concurrent players in Feb 2024 which has been steady ever since.

The actual numbers are currently anywhere from 8k to 10k, which is 150% increase in players from what it was before February.

You’re including the following patch in that. It was a 6k increase.

Regardless 8-10k players really isn’t that much or particularly noteworthy for a free to play game. I’m not going to sit here and act like those numbers show a revitalised game or are remotely impressive.

A small increase on Steam. Using percentages to make it appear more impressive doesn’t change that we’re talking an increase of 6k players for a free Blizzard game. Who even cares :man_shrugging:

How many Battle.net users did they lose? You’re missing the vast majority of accounts who, as older players, were less likely to like such a change.

Who knows? I’m only talking about Steam players and assuming that the proportion of Steam to bnet users didn’t change enough to offset this relatively massive increase in Steam players.

Maybe it changed, idk, but every metric I have available roughly agrees with the Steam data (Twitch viewer numbers over the long term for example, though I didn’t check recently).

We clearly disagree on what qualifies as massive for a game like Overwatch. They brag about 100m accounts yet we’re here discussing an increase of 6k like it’s anything noteworthy.

Oh, and another thing: I only replied to your post which was referencing Steam data. So… yeah. Just pointing out the numbers, yk?

Regarding ā€œmassiveā€: the whole concept was ā€œrelatively massiveā€. A sustained long-term increase of ~40% is massive in my book. Bringing up ā€œ6kā€, an absolute value, is beside the point.

No, I’m talking about the increase that has happened up to July. After that, a second spike occurred, but which has increased up to the present day, but I didn’t include that… Regardless, the S9 patch was the catalyst which started the entire trend.

Feel free to be as ā€œunimpressedā€ as you want. It’s still an increase compared to what it was. You don’t get to dismiss it just because it doesn’t fit whatever arbitrary criteria you want. It’s still a 150% increase triggered by Season 9. You don’t get to downplay it just because it’s not good enough.

Can we talk about how Overwatch 2 ruined everything?

this game is a grind fest and now I only play once a week at most 3 matches. I just wanna see whats new and when they came out with classic ow, its felt x10 better than what they have now. Lets cheer into the future for them to bring back the best design they had before this new OW2