again. not how it works sweetie.
I could write nickextreme an essay length post about why removing Mei’s freeze was a terrible decision but there is literally no point, it would be a complete waste of energy, they are just a troll. Ignore them.
Again that is how it works sweetie.
Okay, and why are you commenting then?
You’re a literal walking contradiction.
bro still raging hard. and yes there is no point, because it wasn’t a terrible decision it was one of the few good changes in ow2.
again, not how it works sweetie. but whatever cope helps your mope.
because mei doesn’t need to be reverted and gain her freeze back the games better without it. jeez you guys are really dense huh?
Again, that is how it works sweetie.
again. it isn’t cope, seethe, and mald.
Sorry, but that is how it works sweetie.
This is because it’s the only debuff in the history of video game design where the VFX don’t persist for the full duration of the debuff. This one was evidently designed by an intern.
Actually Blizz interns are pretty alright.
This one was cobbled together by some corporate shill whose bosses told them to just neuter the non-hitscan DPS out of being viable.
Read the actual thread dude. I’m just asking for a revert on her damage.
Mei was never doing consistent big numbers compared to other DPS. Make her a tank instead. Rein shield?
Mei thighs? ![]()
You know what people tell Genji players when they get countered? Git gud.
So… now you get the same advice. Git gud!
I hope they grind Genji’s cyborg legs into nubs so he can only limply jump about 2 inches off the ground. Would save us all the headache of trying to track that double-jumping weeb-squito.
Just give us OW1 Mei back.
sorry but again, that’s not how it works hun.
you are making a correlation between Low Skill and Annoying and Top Tier which simply isn’t how it works. there are plenty low skill and annoying heroes in ow but they aren’t top teir. Mercy, Moira, Junkrat, etc. you are just making a strawman argument to disagree for the sake of disagreeing.
Which Sym is this again? When she had the projected shield that continued forward and the shield generator/teleporter?
Back when her beam was still lock on and no aim needed?
Sorry Sweetie, thats just how its works
2.0 was sym with 2 ultimates, a oval shield and lock on beam,
I would be fine with the current strait beam, but the oval shield was amazing and i miss it
The deletion of Sym 2.0 and turning her into the boring DPS version was a disgrace. Looking back that was one of the first signs of how they would go on to ruin their amazing game.
God I loved old Sym, the DPS version of her is so boring in comparison.
I think a 2.5 version would have worked great.
The change to her turrets to 3 and being able to be thrown was amazing, i prefer the strait beam as its easier to get kills with.
I hate current TP, its so niche at times i would rather it be changed.
The oval shield was amazing at allowing her to push or block ults.
As for ults i think if they kept oval shield, some change to shield gen like giving a passive 5 shields per second when in range would have helped, or just a new ult entirely.
3.0 missed the shot, 2.0 was close, so like a 2.5 might have worked