We’ve done a lot of playtesting of his new rapid shot ability (that’s the working name). We’re happy with that, the sonic arrow changes and the increase in speed of his arrows. It’s all feeling pretty good.
Before it goes to our VFX and animation team, we do concept art. Here is one version of what it might look like by Ben Zhang (DISCLAIMER: this is just concept art – when we get into implementation things can and will change).
jeff, I’m at work (on a military computer!) and this image is blocked. Any chance this could get tweeted out? I’m sure twitter would like to see it, too!
Looks awesome Jeff! The charged-up bow looks amazing and I think will fit the ability very well (plus give people a great indicator ‘rapid shot’ is being deployed!)
I was just thinking in comparison to Scatter Arrow, it seems like a bit much. But I haven’t played with Rapid Shot, which might be even better then Scatter Arrow.
Scatter Arrow was an almost inescapable one shot ability. Barely any counterplay. And it did enormous burst damage.
The new ability is more easily escapable, WHILE being more dangerous is all shots actually hit.