Then why are you literally just trying to nerf Mercy by nerfing her dmg boost without offering anything to make her more ‘SkiLlfUl’?
Your main reasoning for wanting to nerf her is literally her pickrate, which is not even the highest among supports.
This. Is. Not. CounterStrike.
Aim is not the only skill in the game. Aim reliant heroes don’t need to be the best at all times.
Did you even read the entire post?
Based on this I conclude you have not.
I literally stated they should buff her ult to make her a really rewarding ability that can separate good mercys from bad ones…
The same way you can see how good lucios ult, or good Zen players, even good Anas, or Bapts, etc.
But hey, let’s not read and let’s pretend I did
The game does that already. Mercy peaks at gold mechanically. From what soerates Mercy players is knowing how to live. As players are getting better at aiming for Mercy how GA works doesn’t change. Its a constant speed, straight line trajectory ability. The only influence the Mercy player has is whether to bunny hop or super jump. Everything else is predetermined and thats what makes her difficult. She also has no real ability to stop people from killing her. All other supports have an ability to help them stand their ground and most come in the form of “I don’t have to swap weapons and give you free time to shoot at me”
So, Mercy in higher ranks is “i have this very predictable ability and no way to ry stand my ground” kind of hero where everyone else is learning mechanics as their enemies do. Mercy’s survival has always been what separates good Mercy’s from bad ones. People get deadlier mercy stays the same.
I mean, I did read it, but your post doesn’t make any sense. You can easily tell good and bad Mercys apart by their ult if you know even the basics of Mercy.
Nano boost is so much easier to use.
Zen and Lucio also don’t have the hardest ult to master.
Sure there will be Mercy ults where you can just hold left click and sit there to heal your whole team.
But in most decent games you have to know when to pop valk, when to dmg boost and when to heal, pull out your pistol to get rid of a pesky widow or pharah.
So instead you just want less difficult heroes completely unviable in high levels of play and trap players when they have mastered the “easy” hero and not the “skill” hero and essentially say that people who don’t play “skill” heroes chose wrong?
All that development time and balance changes that went into 1 star heroes, but they apparently shouldn’t just exist at all since perceived “high skill heroes” should auto-reign supreme.
And what is high skill hero anyway? Can’t be rein and winston and soldier, rein is 1 star hero and winston demands little mechanics. Guess we should remove Reinhardt. =)
The value of “high skill heroes” comes from their more complicated toolkit, which will inherently be more valuable when used correctly than a simple kit which won’t be even half as versatile. Just putting that there.
This has nothing to do with damage boost.
She is the only hero who can undo a one shot or a lucky pick.
That is all it is. Period.
(Also damage boost works on all damage, even crap like Rein’s hammer, so it isn’t just hitscans that benefit from it, nor do they need it to be relevant. It seems to me your issue is with hitscan, not Mercy)
I mean this applies to everyone, the thing is… you can fail to properly use nano due to some target interference or simply because you were too slow, or because someone killed Lucio during the kind of long cast time.
Mercy can’t make any of those. Even Zen sometimes have to waste it because he needed to survive…
Mercy can still use hers and go help someone or simply retreat and she will get it back soon anyway. Almost no risk involved at all.
Let me stop your right there, when did I say the should be unviable?
Unless less picked means unviable I think your argument falls apart there.
Sym is niche hero and can be good at high ranks, being somewhat viable, but you don’t see her being picked above heroes such as Tracer or Mcree…
Wait so you are saying that rez is the problem?
Also not really, hitscans were a problem a few months ago, but right now the difference of using a pocket is clearer now since all hitscans have pretty much been nerfed.
Aka mercy should not be better than Ana in high ranks even if the meta favours her more. Just because of perceived skill aspect.
Every character should be viable at high ranks. And no character is easy to master in this game, regardless if they are easy to pick up and play.
I feel like all of these ults are far easier to use and offer less potential for skill expression than Valkyrie. Press Q for lots of heals when you need it on Zen, a big shield when you need it on Lucio, extra sustain through a fight when you need it on Brig. Ana’s just instantly puts the burden entirely on another teammate and then it’s gone. With all these, you just have to recognize when you need it. There’s mostly no skill to implementing them.
Mercy, though, gets 15 seconds to be Super Mercy and to pick and choose the best way to do that from second to second throughout that time. It’s very easy to tell Mercy’s skill level by how she chooses to use that time. The ones that just hold down M1 the whole time and spectate are probably toward the bottom.
True, EXCEPT for the FACT that metas have shifted and Mercy has stayed as top 2-3 across ranks regardless?
And Ana had been a must pick on ladder for far longer than that, your point being?
That only Ana should be a viable high ranked support pick? Because “muh skill”?
One support will always be more meta than the rest, it won’t always be Ana. Currently, it’s not mercy either. It’s not imbalanced to have one main support favour a more dps oriented composition and another main support favour a more fat tank brawl type of compositions.
Who said that?
Last time I checked we were arguing how some are easier to master than others.
*easier being the key word since you are comparing X with Y.
At high ranks I don’t see why a high skill ceiling hero should be bad?
I agree on nade needing adjustment but other than that I fail to see your complains towards Ana.
Hard to take you seriously with comments like this when I have mentioned Zen and Bapt on many, many comments along Ana. Since those 3 require more mechanical skill, resource management and CD management as well.
I guess this is the easy way to deviate conversation…
No. I don’t believe Mercy has any problems. She’s in a fairly balanced state right now, and in addition, calling her low-skill is, quite frankly, false. The skill required to play her may not revolve around her gun, but to play Mercy successfully, in particular at higher ranks, one must be hyper-aware of their surroundings at all times. They must track every member of their team and every member of the enemy team. They must be able to do all of this while using GA to the appropriate teammates not only to heal them but to get away from the onslaught of enemies trying at all times to murder her. Mercy players must understand positioning, be constantly aware of ult advantage, monitor their team member’s ults to know who can benefit from the extra ult charge damage boost brings, AND consider on top of that whether or not any given resurrect is worth it or will result in feeding the enemy more ult/killing herself.
But wait, I’m not done.
Mercy players must also have some skill with their gun to survive situations where they are being non-stop harassed. They need to be aware of the many different versions of Guardian Angel — bunny hop, slingshot, superjump. They must be able to accomplish these things on a regular basis under extreme pressure. They need to be able to pull off superjump res, around the corner res, and descending res.
They need to understand how to beam juggle and precisely how long they need to leave a beam on any given target to heal them fully. They need to be aware of the location of every piece of natural cover near them, from cars to lightposts. They must have good judgement and know when it is appropriate to fly in after their dive tank and when it is not.
And they must do all of this while fending off whiny teammates who do stupid things and die, then blame the healer.
Mercy is not ‘no skill’ or ‘low skill’. It is very obvious when you have a terrible Mercy on your team, and it’s still very obvious when you have a mediocre Mercy on your team. A good Mercy shines.
So why should other heroes like mercy be adjusted? Because she’s not allowed to be better pick than Ana even when meta favours her far more and counters Ana on the other hand? That is essentially what you are saying.
Mercy being a viable pick in high ranks is not problematic. Mercy being metapick is also not problematic. Ana NOT BEING metapick for once is also not a problem.
Oh and Ana is not a bad hero, she doesn’t need buffs either.
Let me stop you right there and please show me the quote where I say Mercy is a low skill hero and I will apologize gladly.
What I have said is, Mercy has a lower skill ceiling than other heroes I have already mentioned…
This argument works for every hero on the game though, and Mercy is certainly not the only one who needs to work “under pressure”.
Heroes like Zen cannot for instance escape like Mercy can, thus they need to make harder decisions most of the time. Just to give you an example.
I’ve been asking for Valk rework to make more skilful for ages, lets go with it, but all I’m hearing is “nerf Mercy because hitscan are OP”, in that case shut it.
Not sure why you ask me this when it has already happened.
Brig gets +25 HP players lost their heads (including various Mercy mains who were very vocal about it) acting as if she was Brig 1.0.
It has happened with Moira too, look where she is now and then comeback.
What meta bud? It is been 6 months and Mercy has even surpassed the likes of Zen, Bapt and even Ana at certain moments and she has never left top 3.
Not sure if we are looking at the same game.
Who said Ana needed buffs? lmao
She only has to keep using her 1.5 second guardian angel on cooldown to constantly escape threats since her character is not designed to handle threats, while keeping her whole team healed up at 15 meters away and at the same time track cooldowns and ultis for both sides of the team and oh and not waste a massive 30 second cooldown ability which also makes you the biggest target in the whole game.
No pressure though.
Ana casually sniping from some random hideyhole though, 60 meters away from the action.
really bad timing considering bap and zen are the most played supps in gm and ana is #1 in every other rank besides bronze. mercy is meta but that tends to happen when ranged hitscan are uncontestable.
Uhhhh. No. Because Zen can’t escape, his only decision is if he positions far back and around natural cover (thus making it hard to get to them if he uses trans), or relies on his other healer/tank to peel for him (making it easier to use trans). That’s not a hard decision, it’s the most simple positioning decision there is. Up close, or far away? Zen’s skill is far more mechanical other than deciding who to put Discord orb on and whether or not he should take heal orb away from a dps for a second to try to help fill up a tank if the other healer is occupied.
You’re not going to convince me Zen is ‘higher skill’ than Mercy. They both require skill. They just require different skills. Mercy is not an easy hero to play. I mean if she is, then you’re GM on her, right?
(PS: I have over 150 hours on Zen with a 56% winrate so there’s no bias here toward Mercy, either)