Of course tone down the kunai ammo to 12 to encourage the player to be accurate but I feel like with the recent slew of nerfs to her healing output we could maybe bring her lethality back? Might be too controversial if a change since some players don’t like supports being able to win duels and get picks.
Seriously for real
Kiri has been absolutely destroyed in terms of the balance team
At least give us our two tap back
God this game is so bad
TBH I’m still thugging it out with a 65% winrate on her this season but she feels like crap to play
also starting to get harassed by teammates to swap to Ana or Mizuki(my other 100+ lvl supports).
there is no way you have a 65% win rate on kiri unless you’re Smurfing
Her nerfs don’t affect her dueling power in the slightest. She is still one of the best duelists in the game.
Get rid of immort, and reduce her Suzu cooldown to 12 seconds so she can better compete in the economy game. Revert the Ofuda projectile speed nerf.
Far from it, I just have a duo I queue with that knows how to take advantage of having a Kiri TP or suzu them. Kiri with coordination is still a little bit decent but mostly is still trash rn.
Only changes to Kiriko recently have been towards Protection Suzu’s coverage time, and the traveling speeding of her healing projectiles. Otherwise she’s still up from her previous buffs.
She’s more than fine, given she was also the second most popular Support behind JPC in OWCS, at BlizzCon.
The range on Ofuda is also nerfed. It feels like crap.
Most players - even pros - don’t sit 35 meters out from their targets to heal them.
you do realize that no matter what it is, no matter how good your reasoning, no matter how much objective data you bring,
the second you mention buffing kiriko in any way, you will always be marked as a traitor to the establishment that needs to be silenced
but tbh yes let’s bring back kiri’s dueling play style, it was a lot of fun and it rewarded going for flanks. having to get 2 head shots and a body shot on someone to kill them is just so ridiculous, in the meantime for the rest of half the cast, if they are looking in your general direction then they do 8 billion damage
At this point, if suzu is absolutely the problem then just make it a personal cleanse/iframe thing and not a projectile with an aoe. Give her a major perk that lets her aoe cleanse and heal (but not iframe) teammates, that works similar to bap’s regen burst.
I’m bored of one of my heroes constantly being made less fun to play for reasons that are only relevant to a small fraction of the playerbase. I hope the Devs drastically change suzu or whatever they need to change so they don’t have to keep nerfing her into feeling like trash to play.
Tbf I’d be down if they moved her to DPS and just reworked her entirely. I called for support sombra so it’s only fair that I’d be okay with her moving role and getting a new kit (though I’d want to keep swift step and kunai).
Or yk if we revert season 9 she gets it back too
A support shouldn’t have damage character damage output, it’s bad enough that Baptiste does the stuff he does and Ana gets the headshot perk.
Kiriko doesn’t sacrifice enough to deserve Zenyatta’s damage output.
She’s not hitting harder than Zenyatta. Heck, not even Hanzo hits harder than Zenyatta.
Hanzo…? Are you talking about Zen’s charge shot or something?
I am getting really sick of the whole “x hero is fine because they got used in OWCS”
We literally will never play in that same environment
Even if every single player moved to California, there will STILL be server lag, we don’t play on LAN
We don’t play with the same 4-5 other people every single day
We play on Ladder, with ping and random people.
She doesn’t work, and hasn’t worked for a LONG time.
The fact that Ana took the top spot and already has higher winrates than Kiriko EVER had since the stat page came out is more than enough proof she was never this overpowered monster on ladder that everyone was making her out to be
Was she used a lot? Sure; but so has Ana, or Juno, or Wuyang; and ALL of those heroes have all had higher winrates on top of that during their moments at the tip top
Your exercise is to explain why this is the case. I’ll remind you that characters like Sojourn and Kiriko had lower winrates even when they were OTT overpowered.
Probably the case of ladder players complaining about everything that FEELS too good or strong, despite the vast majority of the time, it actually not being true?
Not to mention everyone hearing “Such and such is soooo broken” and then actually not being able to play the hero. It’s not like current D.mon or Vendetta who ANYONE can pick up and play
You think of all those times a Sojourn with a Mercy pocket got a team kill with her ult, and never about all the times the Sojourn was just a cosmetic dps spamming primary fire; or the times you were going to win that 1v1 and poof! A Kiri teleports in and saves the person
How often do you see people complain about current D.mon literally just W+M1 into the team, get a kill, and get out with next to no issue. You see people DEFEND D.mon saying “Oh she has lots of counters!”
Look at CAT even; people will just say “Oh go hitscan! You’re bad if you can’t hit her!”
There is SO much about how “annoying” a hero feels, even if they’re not actually that great
I mean even when nerfing Sojourn, they would do small compensation buffs as well, and the perceptions never changed
Like right now, Juno and Wuyang are WAY better than Kiriko, like by miles, but you don’t hear about that because… No-one talks about it, you don’t see them in pro play because why change what works, but they’re there, being super strong and underrated, flying under the radar
EDIT; Actually thinking about another hero is Hanzo who has had a similar issue; I cannot think of a time after Double Sniper back in OW1 where he was ACTUALLY overpowered, but he sure FELT annoying and got nerfed a lot because of the perceived power he had, despite being… Average at best.
I mean they removed holding full arrow charge when wall climbing because it was… What? Too strong? I mean they did eventually bring it back, but the point still stands. He wasn’t doing amazing, yet got nerfed, and then left like that for a while, and then eventually given it back and… He’s still the same average hero, but ALSO gets a lot of complaints about “Spamzo”
Can she get real perks already not random stat boosts and padding?
So, you’re saying that Kiriko was the weakest support in the game and the top players just didn’t know it.
It would be ridiculous to say that Sojourn, who had a oneshot with basically infinite range, a slow on Disruptor within base kit, along with being basically unpunishable (still an existing problem), with career Diamonds reaching GM within 1 season, was actually one of the weaker DPS in the game.
Hanzo never had the issue where he was strong yet had a low win rate. He is a niche hero, and his win rate generally holds stable because he is played mostly within his niche or by specialists. Hanzo and Kiriko are by no means similar.