The only thing I know about from the Ptr is the OWL away skins , golden B. O. B, and bastion changes. I also know about brigs shield bash. Besides that what are some other things like Doomfist and other brig things.
Doomfist
Rising Uppercut
Loss of air control duration lowered to 0.6 seconds from 3 seconds
Seismic Slam
Maximum range reduced from 20 meters to 15 meters
Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long ranges. Decreasing the range of his targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the time Doomfist has to line up his next move.
McCree
Peacekeeper
Alternate fire damage increased from 45 to 55
Developer Comments: McCree’s Fan the Hammer wasn’t as reliable of an option against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
Soldier: 76
Tactical Visor
No longer makes Helix Rockets auto-target enemies
Developer Comments: The intent of Tactical Visor is to make Soldier: 76 unable to miss during its duration. However, Helix Rockets have travel time, so if they were fired directly at an enemy they would often miss a moving target at further ranges. This change allows players to freely aim Helix Rockets while still auto-aiming his primary fire.
Torbjörn
Molten Core
Damage increased from 130 to 160 per second
Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
Then they later added more:
Doomfist
Seismic Slam
Victims no longer lose air control while being pulled in.
Meteor Strike
Inner ring damage radius increased from 1.5m to 2.0m. This is the ring where Meteor Strike deals its full 300 damage.
Max damage outside of inner ring decreased from 300 to 200. This is the ring where damage falloff happens, which still reduces the damage down to 15 at max range.
Dev Notes: The PTR Doomfist changes are all about trying to give his enemies more opportunities to effectively fight back, and these changes are no exception. The Meteor Strike changes will make it harder to secure a “free” kill on heroes without mobility such as Zenyatta or Ana, while still preserving its max potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
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Thank you!
Blah blah character thing
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