Can someone explain how SR gain and loss actually works now?

Yes.

No. There are other factors besides performance SR, such as recovery from decay, and an SR debuff for very high rated players.

Sort of. The effect is based on predicted win probability, which is not exactly SR. It depends on things like grouping as well (the bigger group gets a bump to its expected win probability).

Yes.

There are other factors. See below.

It’s about 18 matches (including placements), for a new account. For inactive accounts, this uncertainty in SR comes back. For active accounts, placements only matter about as much as normal games.

Yes. I’ve written a more complete explainer (with references) at How Competitive Skill Rating Works (Season 10)

The average gain/loss is about 23 or so. So you only got “cheated” out of maybe 6 SR. And that will probably wash out with more games played. To rank up, you primarily either need a higher win percentage, or many more games played.

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