If it can be done reliably sure, but there are a few factors that prevent it from being 100 or even really 25 percent reliable.
The max damage itself is low, only 380 damage total, so the tank has to be weakened prior to your death or you just feed ult charge to supports. The only tank that would be close is Zarya as she only has 400 HP.
D.Va DM, Zarya Bubble, Hammond Adaptive Shield all can either remove the threat, gain power from it, or take them out of the HP range that would let it work.
Then you have to coordinate all those factors, your placement, the enemy placement, and time your death right and pray they don’t have Lucio or Ana with ult to save your target.
In theory it’s a fun thing to try(lord knows I will try more now) but in practice it is just not feasible to trade your life on the chance that the tank will die.
All heroes should be roughly equal and it’s okay if some heroes are harder to learn than others. There should not be a hero caste system where certain heroes are “correct” and all others are garbage because that invalidate all of the man hours spent building the “easy heroes”.
Rewards need to be similar because that’s how you get roster and meta diversity.
And, why would anyone pick up a high skill hero in a comp mindset? Because they’re the right hero for the meta/comp/job. The game is far more complex than “iz hro ez? yes/no”, and your argument is extremely dishonest in this regard.
Why pick genji over junkrat?
You need to counter a widowmaker
You need to kill supports
You have an Ana
The map favors Genji
They don’t have any barrier tanks
You are better with Genji than you are with Junkrat
You prefer playing Genji and don’t like playing Junkrat
Yeah ok. Aim with slow bouncy balls that are easily side stepped and jump all over the place. The only thing the nerf did was encourage spamming because aiming doesn’t work with Junk Rat.
You clearly didn’t play Junkrat when he took self damage. There’s no ‘get good at your aresenal’ when the enemy tanks would walk into your face. If you attempted to defend yourself you got killed in the process. So what do you expect him to do? Stand there and take it to the face like a good little junkrat? Puh-lease.
Self damage is never coming back.
Stop commenting when you clearly have no idea what you’re talking about. At least do some research before acting like you know it all.
I Can understand Junkrat mains being upset with the nerf. But I do not know what they can do to solve the situation… he was overpowered before. Now… he still has the ability to delete about anyone and gets plenty of kills with his riptire. I dunno.
Maybe we will see some adjustments in the future, who knows.
Like I said, if you didn’t play him then you don’t have any idea how frustrating it was and how much of a burden he was to your OWN teammates. Do you want him to be Z tier again? 'cause that’s where self-damage is gonna put him.
The only thing the trap disables is movement and abilities that cause movement(Shadow Step, Blink, Charge to name a few). It does not disable primary fire, shields, or damaging abilities.
As I said before, trap is a weak ability. It is wholly dependent on the enemy team not paying attention to it to get ANY value. A Junkrat worth their salt knows this.
The projectile size was the absolute dumbest nerf that year in the whole balance team.
If you dive a zen pint blank the Andes go over zen, around zen UNDER zen. Then he charges his secondary which he would normally never have time to charge
And the mine nerd was the absolute worst way to nerf him:
They should have reduced the damage of the mine (not add some dumb fall off) and increased the trap damage so not to completely kill that combo.