Yup. My favorite part of the patch note is “These changes are aimed at lowering some of the most frustrating parts about playing against Junkrat.”
And people wonder why I post so much these days about nerfing Widowmaker because I find her frustrating. I’m only doing what the devs have expressly admitted is a valid way to get what you want.
That’s why I’ve been suggesting reducing Junkrat’s rate of fire, but compensate by making his grenades even larger than they were before and giving him a bonus to impact damage when he hits a barrier.
Spam is not a property of high accuracy. It’s a property of rate of fire. If you want us to aim more, you have to let us land shots at longer range, and with projectiles that means giving us more leeway when landing shots to make up for putting less shots down-range.
Hell, if you want to actually reward aim, you need to increase the impact damage.
Like, reduce explosion damage from 80 to 60 and increase impact damage from 40 to 60 (so 60 + 60). However, give the explosive a proximity detonator out to a full 0.75m with a (0.75m / 17mps=) 0.05 second delay so that if you would land a direct hit the grenade will trigger the explosive and then impact just before going off. Then, give Junkrat’s grenades both favor the shooter and headshot crits (180 damage on a headshot, because if you can land it, you deserve the damage).