Can i make rally distribute 0 armor?

I don’t think so, but you can make your own rally from scratch.

variables
{
	player:
		0: health
		1: effects
}

rule("Rule 1")
{
	event
	{
		Ongoing - Each Player;
		All;
		Brigitte;
	}

	conditions
	{
		Is Using Ultimate(Event Player) == True;
	}

	actions
	{
		Event Player.health = Health(Event Player);
		Event Player.effects = Empty Array;
		Kill(Event Player, Null);
		Resurrect(Event Player);
		Set Player Health(Event Player, Event Player.health);
		Create Effect(All Players(All Teams), Heal Target Effect, Color(White), Event Player, 1, Visible To);
		Modify Player Variable(Event Player, effects, Append To Array, Last Created Entity);
		Create Effect(All Players(All Teams), Ring, Color(Yellow), Event Player, 8.500, Visible To);
		Modify Player Variable(Event Player, effects, Append To Array, Last Created Entity);
		Wait(0.100, Ignore Condition);
		Wait Until(Is Dead(Event Player), 9.900);
		While(Event Player.effects != Empty Array);
			Destroy Effect(First Of(Event Player.effects));
			Modify Player Variable(Event Player, effects, Remove From Array By Index, 0);
		End;
	}
}

oh party, thanks! you didnt have to do that for me, but thank you :upside_down_face::heart:

You can’t get rid of it (entirely) ; but rally does scale with max health. So you can technically reduce it to 1 armor over HP by reducing Brigs standard max hp to 1% and then giving her health pools back up to normal health.

If you do that then Brig just provides 1 armor to all allies within range for rally. XD

sad thing is is that her shield recharging health also ties to her max health, meaning that her shield regenerates 1-2 health