Hanzo’s projectile speed is tied to his charge rate. This is a problem.
Hanzo’s MAX projectile speed is already slower than heroes like Mei and Ana. At 75%-80% charge, where Hanzo deals 200 damage on a headshot, they are even slower! 110M/S is Hanzo’s max speed, at 80%, it is only 88M/S.
Basically, the vast majority of the time Hanzo is shooting very slow projectiles, especially for a sniper. Charging anything more than 80% is a complete waste of DPS.
If we made it so Hanzo reaches his max projectile speed at 75%, it would make him more consistent without the need of actually increasing his projectile speed.
I know many people don’t want to buff Hanzo’s projectile speed, so I think this is a good alternative. Don’t buff the max projectile speed, just buff the rate at which he reaches his max projectile speed.
No thank you, thats part of the skill gap when playing hanzo. Charging to 100% is not a waste of dps, you still do more damage and the arrows are more consistent, that was intentional. Hanzo is perfect and I say this as a hanzo main, the character has a skill gap which is exactly what I love about him. Either adapt and learn to aim higher whenever you charge your shot to 80% or simply play a hitscan.
It is a waste of DPS. If you can land your shots at 75-80% charge, it is straight up superior than 100% charge against most heroes.
It allows you to 1-shot squishies in the same manner as 100% charge and it still allows you to 2-shot bodyshot as well.
You are correct is is part of the skill gap between Hanzo players. A Hanzo player that has mastered his projectile speed at 75-80% is going to dominate a player that can only be consistent at 100% charge.
The only real advantage that 100% charge gives is that it allows you to 1-shot 250hp that don’t have armor (only 2 in the game) and allows you to be more consistent if you need it. Otherwise, it is far superior for 80% charge.
My idea is to buff Hanzo’s conistency without buffing his max projectile speed. People will still have to learn when Hanzo has exactly 80% charge. so it doesn’t reduce the skill gap that much and they will still have to learn Hanzo’s projectile speed in every charge state below that.
Hanzo’s arrows are already bonkers fast, when the game launched the max velocity was 65m/s which is a velocity that makes sense for an arrow shot from a hand drawn bow. It doesn’t even have a pulley mechanism.
110m/s is really fast and this is a problem for spam as you can shoot it down a corridor where you’d expect opponents and for a long distance it’s at deadly height.
If it was slower then it would either hit the ground or you’d have to aim it higher where spam wouldn’t be a danger at middle ranges.
Torb does remarkably well with 70m/s projectiles.
No it’s not a waste because if you only body shot them with a 100 damage arrow then healing only 1HP won’t allow them to survive another 100 damage body shot.
Also, quite a few “squishy” heroes will likely soon have 225HP.
If they are receiving healing, it is impossible to 2-shot them even with full charged arrows because it takes Hanzo over a second to charge the next shot. Unless you land a headshot but then 80% charge is still better.
That is a balance change that has not even happened yet and is only 2 heroes. Sym and McCree. Even in this scenario, full charge is still not a good idea as you want to be as efficient with your DPS as possible. It will just mean Hanzo will want around 85% charge against these heroes instead.
How genji counters bastion unless bastion shoots into his deflect, there’s nothing else that genji does that bastion can’t outheal other than nano blade.
And if healed by lucio (non amp), zen’s orb, Brig’s inspire, Soldier’s biotic field, a single bap nade, or Mercy takes longer than 0.34sec to begin healing then it won’t be enough healing.
Brig Too.
Closer to 90% charge which is still a velocity over 100m/s.
Have you ever seen someone shoot an arrow anything significantly further than a running jump’s distance away?
They’re pointing the arrow WAY up into the sky to get it to land where they want.
The hollywood arrows where the actor aims the arrow dead horizontal at a target 100m away and the arrow is never shown being loosed, the camera just whips to in the direction of the target with a “whooosh” sound effect and then in a single frame cut to the target with an arrow sticking in it.
That’s so wrong it’s funny, it’s a gag they used all the time in that movie Robin Hood: Men In Tights.
A REAL bow would struggle to reliably get to 85m/s and a more typical light target bow is 65m/s.
And Hanzo really isn’t trying, Hanzo could arguably be stronger than Rein for how he knocks arrows and holds them walking around so fast with no problem.
And jotaro hates Bastion but unlike you my motives aren’t selfish.
Reducing the arrow velocity doesn’t help Bastion at all.
It helps everyone OTHER than Bastion as they can move, they can take advantage of a lower velocity. Hanzo could reliably nail sentry with 60m/s arrows.
This thread isn’t about either of those heroes nor how Hanzo interacts with those heroes.
But thank you for your concern, maybe I’ll make another thread about it but I think the liked of jotaro will go “too long, didn’t read, you MUST be wrong because it’s different from my assumption”.
I’m not “hating on the shimada bothers” I made quite clear what my problem with a higher arrow velocity was:
This would also help Genji!
I don’t like spam that insta-kills (real insta-kill) squishy heroes with lucky shots and those lucky shots aren’t so unlikely as high velocity means a longer range where the arrow is at hero height.
But I wouldn’t think it would be fair to reduce Primary arrow’s max velocity to 85m/s without compensatory buffs elsewhere.
The Storm Arrows should be fast as they seem to be almost pure energy just given direction by the bow AND they can’t insta-kill headshot anyone (except Widow if mercy damage amped) then the buff they need is to be not only fast, 120m/s but ALSO they should have no drop. So they’re linear projectiles like Zen’s primary fire.
What if Primary fire was reduced to the max velocity Hanzo’s arrows had when Overwatch launched (90m/s) with the “base speed” increased to 50m/s. This would mean higher velocity with a medium charged arrow.
But Storm Arrows were made 125m/s and linear projectiles so no drop over distance. When an arrow doesn’t drop it’s also a lot harder to spot as it doesn’t have any apparent movement in your vision, it’s not a pixel cluster rising and falling, it only “looms” larger as it heads towards you.