Can hanzo not be a tank buster pls

That’s a wild thought. I’ve always assumed people would prefer the chance of being melted to it being guaranteed. Could just be me though.

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Its funny how people always blame McCree and Hanzo for tanks not wanting to tank. Its not those 2. Its Meis and Sombras and to some extend DFs that make Tanking a horrible experience. As for pure straight up damage, Echo is a much bigger offender than those 2 could ever be.

There are way more DPS and Support Players complaining about those 2 because they got 1 shot or Flash+fth killed than Tanks.

The ability is more for quickly dealing with close threats since he’s a medium ranged sniper. It just happens to be utterly ridiculous and does its job too well.

imo:

  • reduce damage to 50
  • make firing rate 0.4 seconds
  • increase projectile speed to 220mps, basically instant
  • remove ability to headshot
  • make the arrows more lightning-y/magic-y and disappear upon hitting something instead of sticking there for 3 seconds.

So now it’s like gatling arrows or the cliche arrow ability we see in MMOs. It trades power for absurd speed. Not much to a Tank, hurts for squishies who think approaching a Sniper out in the open is a good idea. Only deals 250 damage after 2 seconds, which is 1 fully charged headshot.

You can easily see 125m/s

Eh, I kind of like busting tanks with him.

I was gonna make a thread asking if people would rather storm arrows be him shooting 3-4 arrows at once. He just goes Legolas, grabs like three arrows in his hand fires them at at the same time. Point is, they spread, since he’s not aiming in the same spot. And I guess you swap between vertical and horizontal way he places them on the bow with E and cancel with secondary fire and that’s on 8-sec cooldown or something.

But that was OW from the start. Turrets, autoaim abilities, autolock, ezkill with CC, huge melee hitbox and spammable projectiles with big hitbox, etc. There were only a number of heroes doesn’t have those systematic control support.

I don’t surprise that Hanzo also received those support.

I love the idea, but that would almost be even better against tanks, and kind of just tanks.

I’d honestly like it if Hanzo’s Storm Arrow base damage was lowered, but given a higher headshot multiplier. This would make it so if he wants to tank-bust, he needs to land consecutive headshots, requiring a lot more skill.

he isn’t, his DPS is ~100, some of the lowest in the game in the DPS class.

Watched Cyx play Hanzo yesterday - Cyx the Hog main levelling up a DPS account. His comment to a viewer who said something about him being evil for bursting down the tanks with storm arrow was “it’s not my fault he’s broken” while bursting down another tank. Must have felt satisfying being on the other end of it after being destroyed by storm arrow so often playing hog.

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Heroes should be mid-to-long ranged OR tankbusters, not both. Looking at Hanzo and Mccree each in that one. If a hero is a good up close fighter to tank bust, sure- but then they should be terrible at longer ranges. If they excel in long range awesome, make them actually diveable then without a ‘melt Winston/Ball/DVa in one button press’ option.

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You definitely have a good point, but I think there’s a further point to be made. I don’t think there should be de facto tank busters at all. If tanking is to mean anything, it should mean being skillfully outplayed by a DPS that has more range or mobility than you, or simply team focus fire. The problem with creating a tankbuster is that someone who is good at rapidly taking out tanks is also really good at rapidly taking out everything else. How do you balance that? Well, with Reaper they tried short range and self-sustain, but it had mixed results. And he was still a better squishy assassin than he was a tank killer.

I forget who said it frequently on the forums, but when Role Lock was introduced someone kept pointing out that tankbusters get a lot of guaranteed value from knowing the enemy is forced to field two favorable matchups to them. I think tankbusting as a role is a very flawed concept and does the game more harm than good.

Also make Hanzo not be a ohko capable character.

Bigger problem is that people don’t know how to tank anymore, and drop shields way too much to be useful, really in chokes were Hanzo usually will be

WHAT? The fook?

(CHARACTER LIMIT)

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I want to reduce his storm arrows to 3, give him the ability to ricochet them on walls (cuz that was cool as hell), and give him a partial revert to his projectile speed.

(Maybe boost storm arrow damage a bit but remove the ability to headshot with them?)

Bigger problem is DPS and support think tanks just need to have shield up 24/7
when in reality theyve been nerfed into the ground and get shreaded
so you can’t have them up all the time

go down to silver
you will have plenty of shield botting reins
who wonder “why are they in silver”

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Hanzo should be more like a mid ranged Widow with projectiles. Deletes squishes, but is bad against shields and takes more shots than its worth to target tanks over squishes if there is a choice between the two.

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Rank shaming, seriously? I see this convo as all ready dead then.