Can anyone help me out with this simple problem?

I’ve made this mode where when attacker damages someone, the victim is set on fire with continuous damage with START DAMAGE OVER TIME action.

However, the problem is that when START DAMAGE OVER TIME damages the victim, the condition ‘attacker damages the victim’ is reset and I have an infinite ongoing fire that goes on until the victim dies…

Any solutions other than not setting the damager = attacker ??

Is the dmg going to stack? (Ex. You shoot them twice or you and a teammate shoot them)

umm, no. I actually solved the problem by adding has status, burning == false

I was thinking of setting a player variable so that it could refresh duration when cast again on an already affected enemy…