just gonna toss it out there:
a low ttk = better
in a race to zero out the lower the better.
taking 150 to 0 in 3sec is better than 5sec. (for the killer)
and burst dmg in general is an issue.
not just hitscan.
just gonna toss it out there:
a low ttk = better
in a race to zero out the lower the better.
taking 150 to 0 in 3sec is better than 5sec. (for the killer)
and burst dmg in general is an issue.
not just hitscan.
Point And Click is a high skill ceiling
Forgot? No.
I excluded them, as that would rely on outliers design specifically, unnecessarily, and uselessly punishing McCree. No single-load hitscan have reload times of greater than 1.55 seconds. Only a few characters do at all. And the only heroes with damage falloff over range for which that minimum damage is not exactly 50% are tanks, D.Va and Roadhog — and I’d argue that’s the first thing we should buff on D.Va.
Yes, technically, in a body-shot duel even at 50 meters, each starting from an unscoped state, a McCree can kill a 200-HP target noticeably faster than an Ashe, slightly faster than a Widow, and only a little slower than a Hanzo. But, start your timeline from the first (scoped) hit scored, and that completely flips. He now has between double and triple the TTK. He’d stand no chance. If we were to both move his fall-off to start at 15 meters, down from 20, and decrease his minimum damage or the maximum range before which he retains greater than minimal damage, he’d be unable to take duels without immense disadvantage after about 17 meters, hardly greater than Tracer’s range.
Go troll in different threads.
hitscan also has a ton of disadvantages like being reliant on healing a ton, which heroes like what you main aren’t necessarily (Genji still needs healing, but not permapocket like a McCree or Ashe).
They also have very weak abilities comparatively and ultimates to compensate for a strong base attack.
Sorry you happen to main Doomfist and Genji, it’s not your meta.
The hero holding flankers hostage is actually Roadhog, if Winston + Dva were viable to counter snipers, then Genji would be viable, so I guess complain about the cause which is Hog and not the consequence which is playing Hitscan vs 2x offtank which is only the logical thing to do.
Ah yes, Doom and Genji are not heal reliant, it’s not as if they’re in the middle of the enemy team.
I always thought it was weird how he uses a revolver but reloads all bullets in half a second. I believe it should be more similar to ashe reloading
…Why, though? Most games will reload revolvers an entire cylinder at a time, and forcing him to reload each bullet separately would make his sustained DPS abysmal, without the range, burst, or damage-per-full-load that Ashe has to compensate for it.
i play mostly hitscans (widow-ashe) and yeah hitscans should of been nerfed in the process of the shield purge and brig gutting.
It’s realistic. Revolver users often carry spare cylinder with loaded bullets, or use quickloader instead of loading bullets by hand.
Ashe’s ult is also a torb turret and one of the most broken ult in the game. The worst thing is that it can be healed, nanoed and can even contest a point, which makes the game as 7 v 6.
Her dynamite is also annoying and her coach gun is something that lowers her weaknesses against dive. As a sniper hero, she shouldn’t be this kind of kit, which is busted. She’s clearly over-tuned in terms of her kit.
Compared to her, Widow has far more weaknesses than her.
First of all Bob is static, and you can easily get behind cover and/or shield and he cant do anything. Also it is an ult it is meant to be OP. Non hitscan ults are also super OP too, if you think dragonblade blizzard and photon barrier are not OP then with all do respect you dont understand overwatch. The thing is i don’t complain about them becasue they are meant to be OP as they are ults and there are many ways to neutralise them just like Bob.
NO thanks. Id rather not have ashe be 1 shotting me every .2 seconds. Cant wait for that op hero to get what genji got
I fully expected the community to focus on Ashe after they nerfed genji- she’s been high on my radar for quite some time and concluded genji took the focus because of his over buffs
Then they nerfed genji
And I went ok- finally. They’ll look at ashe
Little did I know they’d go bonkers with with the tanks, crippling shields while buffing hog to arguably higher than genji levels of silliness.
Now hog is the primary focus over Ashe.
Understandably, I feel- but it was unexpected. At least to me.
This is actually the first decent point I have heard but to counter this they recently increased the cooldown of dynamite and the coach gun has a 10 sec cooldown. I will give you a tip to counter non smurf Ashes very easily. Just play genji and dive her. Also if you play hitscan widow counters ashe aswell. Sombra is good too as it shuts down the abilities you are complaining about.
Genji is objectively worse than both ashe and widow, and debatable compared to mccree.
Not if it’s 34 hipfire, 75 base, and 2.34x headshot multiplier.
Basically nothing will change except now her combo requires a scoped and hipfired headshot for it to be powerful, nothing less.
I am pretty sure you don’t know how to aim yourself, otherwise you would not be saying this. Literally every character is point and click so what is your point lol?
Hitscans are op except soldier and somewhat cree (not including obviously bad ones like bastion and sombra)
Projectiles should not be buffed in projectile speed but buffed in direct damage to reward the hard to hit shots that they take.
Love seeing this argument where you pretty much try to trash talk the other’s rank. Hitscans are way too strong now, and I say that as a mccree genji 2trick on dps. Most hitscans were buffed to be more viable against tanks (not just shields), now that tanks are weaker overall and hitscans remained mostly unchanged, they rule the game. Making the tanks stronger is something that was already tried and it was highly disliked, so I say nerfing oppressive dps is something that should at least be tried