Who can stun who???
EDIT: Here are the specifics of the bastion change (might as well add this here)
The temp armour is very simple to apply but you do have to make distinct decisions exactly when and where it applies and I think it’s best to be clear:
Q: “Is this just more armour AND the damage resistance”
A: No, the Ironclad’s 20% damage resistance is gone in all forms. Bastion is taking 25% more damage in sentry mode, when factoring armour sentry takes as much as 50% more damage. (Torb’s shotgun does 50 damage against sentry’s armour right now, with my change torb’s shotgun would 75 damage per shot vs armour.)
Q: “Is this temp armour on bastion generally”
A: No, only in sentry mode and tank mode. Recon mode is NOT running around with 400HP. That’s now what this is about.
Q: “When is this temporary armour actually applied?”
A: When the animation to go from recon-to-sentry is completed, temp armour of 100HP is added. If tank mode is activated, temp armour becomes 100HP if it isn’t already. Temp armour is set to 100HP as soon as you finish transforming into sentry mode.
Q: “How long would this armour persist?”
A: It wouldn’t have a timer. It could be replenished only by exiting sentry and re-entering it or if at 300HP healing using self-repair. Temp armour cannot be healed by any other source like allied healers or health packs or being in the spawn room. It disappears the frame you begin any animation to exit sentry mode.
Q: "Why temporary armour? "
A: Temporary armour (also known as yellow health) cannot be healed by allies, this means bastion isn’t too powerful when sentry has a pocket healer as the first 100HP of health that sentry loses the healers can do nothing as it’s being lost nor replenish it after it’s lost. Also with ironclad damage reduction healers must heal 100% of the damage dealt while Ironclad meant only 80% of damage dealt had to be healed. Mercy can currently heal bastion’s armour faster than Orisa can deal damage to sentry.
Q: “How much harder is to kill this 400HP no-DR sentry?”
A: Heroes that deal 70, 120 or 125 damage per shot destroy this sentry in the exact same number of shots. Zen’s orb volley needs same number of follow up shots. But:
- Hanzo’s storm arrow combo 5 rather than only 4 storm arrows
- Ashe needs 6 rather than 5 scoped shots
- Tracer’s shoot+bomb combo requires 0.2sec more shooting or a quick melee
- genji’s dash needs 5 rather than only 4 follow up right clicks
- Reaper needs 5 rather than only 4 shots
- Orisa needs 6 more shots to frag sentry
- All beams deal overall 11.8% less damage
Q: “How significant is that really?”
A: This is most significant when taking fire in sentry mode since right now, as soon as you begin to transform you lose 20% damage resistance, which is effectively +25% more damage.
Right now sentry can survive 3 hits of 120 damage each, but if you try to transform from sentry mode while taking this fire the third hit of 120 damage will kill you. This means bastion can do what every other hero can do: disengage from overwhelming firepower.
This mostly increases bastion’s ability to escape.
Q: “Why buff self-repair?”
A: Because sentry mode has more hit points to heal to reach maximum, 400HP rather than 300HP. To heal 33% more HP in the same time then the heal rate must go up 33% from 90hps to 120hps. So many heroes frag sentry in the same number of shots.
So if Torb spams 5 shots at sentry then bastion can heal back to survive another 5 shots in the same amount of time.
Q: “Wouldn’t this self-repair buff make recon-mode OP?”
A: Self-repair has a 0.5sec cast time before healing begins, recon mode has a huge hitbox and bastion has no good mobility outside the tank mode ultimate. There’s also a significant delay before you can shoot again after activating self-repair.
It’s a shield, not a sword.
And a necessary shield for such a large and slow target.