Bro Reworking Mercy to easy..... just look

You could potentially break it into two characters that way you wouldn’t have to pick too much between what the various factions. (This would cost millions)

You also might have a bit of wiggle room on making the current Mercy more popular. Right now, single target res on e, valk’s duration, and valk’s chain beams are not massively popular but, they do deliver significant power to the kit you might be able to use that power for something different that would be more popular.

I would not say that the supports in general are at a balanced point. Lucio and Zen are overpowered across the board but since they tend to not be very annoying people pretend they are “perfectly balance or the most balanced”. Brig is probably a tad overpowered at the bottom. Ana is overpowered at the top and underpowered at the bottom. Moira is overpowered at the bottom and underpowered at the top on PC. Mercy is underpowered on PC and appears overpowered on consoles at some areas.

Video Games are ultimately about having fun if people aren’t having fun they quit and they won’t buy your products in the future that will eventually cost you money.

People have also been asking for a rework/revert for a very long time during most of which period the character was massively imbalanced. So, the whole it’s not worth it now argument is kinda cheap. It’s not our fault the development team spent a year messing around with an idea that was a miss for a significant portion of Mercy’s existing player base.

I literally pointed out when the changes were on the PTR initially that:

I don’t think the new Mercy is currently fairly balanced compared to the other healers. While the quality of resurrects is lower with the new Mercy, the quantity is so much higher that in matches of players at my skill level even without an ultimate Mercy is probably the best single target healer.

As she has become more balanced with the weapon changes she’s become less enjoyable to play and she’ll likely continue in that direction when she actually becomes balanced.

Which is pretty much exactly what happened. As the nerfs continued to drop and moved the character towards a more balanced point the character lost appeal for a fair portion of those that had initially liked the changes because much of the characters enjoyment came not from the design but from the character being overpowered.

1 Like

Good luck standing alone v6

2 Likes

That’s the worst ultimate idea I’ve ever seen. Why on earth would you give her ULTIMATE an almost 3 second cast time? Her ability only has a 1.75 second cast time because it’s an ABILITY. If rez was an ult, Mass or not, it shouldn’t have more than a .85 second cast time like Old Sombra hack.

This reworked version of Mercy is even more useless and niche than the current one. At least current Valk doesn’t get you killed with a 2.5 second cast time, and her E ability is a lot more useful than a 50 damage shock every 16 seconds rofl.

Sorry if I’m being harsh, but I see similar ideas to this ult thrown around the forums a lot and it blows my mind. Giving Mercy mass rez with a cast time over 1 second will kill the hero so fast.

2 Likes

well her cast is still 2 second and mercy can run or whatever but her team takes 2 seconds to be alive aka when she in rez mode anyone can kill her but with the teammates are being fully rez only person can counter is sombra so yeah :slight_smile:

Yeah and that’s too long. Right now her Rez cast time is 1.75 seconds, when it was her ult it was instant. 2.5 is wayyy too long.

maybe be right but i dont want people in the thread “TOO OP”

so i went the fun route instead of balance route maybe i can say 1.8 seconds

leaving mercy as she is, is just as easy

so basically a terrible mercy 1.0 w/ an E ability that makes no sense for mercy whatsoever?
here are the problems i personally have w/ this idea

  1. 50 hp/sec is too low for mercy i know this bc back in 1.27 we had it at 50 hp/sec and i couldn’t keep anyone alive through any actual damage healing is all that mercy does it’s not like zen that you put an orb on someone and you start dealing damage it’s not like Moira/brig that you heal multiple targets at once and you can do damage at the same time on top of that 50 hp/sec is too low bc mercy does single target healing honestly i wouldn’t be able to keep up w/ Moira @ 50 hp/sec
  2. blaze shock makes absolutely no sense for mercy for multiple reasons first of all take a look at all the different iterations of mercy that we’ve had none of them have damage dealing abilities (except for that short period where Valkyrie gave her pistol damage boost which didn’t make it out of the ptr) secondly as mercy you wouldn’t know when you need to use this ability… as most dps/tank heroes you’re in the front line you can see who’s taking damage and if you’ve dealt damage to them you can see how much health they have you can’t be in the front line as mercy to see who’s taking damage and you can’t see enemy heroes’ health as a result of usually having the staff out (sometimes i swap to the pistol shoot someone twice and they’ll die and i get surprised bc i didn’t know they were that low) the third thing i have to say about this ability is that… 50 damage is nothing even if a tracer is chasing me 50 damage is just a 3rd of her health if it did some sort of CC i’d be very interested but damage doesn’t mean anything when you play mercy the 4th problem is that the cooldown being at 16 secs makes it a terrible ability i’m just comparing it to rein’s fire strike that does 100 damage goes through enemies and has a 6 sec cooldown
  3. the ultimate… i’m okay w/ us going back to mercy 1.0 + cast time on rez if there were actual reasons to go back to mercy 1.0 but! BUT as you mentioned Sombra is a thing now and no one likes hard counters bc everyone wants to have a way to outsmart their opponent if they have a Sombra and she’s keeping EMP just for rez what can i do against that how can i outsmart her? i can outsmart a Genji using blade bc he needs to 2 slashes to kill a mercy i can fly away as soon as he dashes towards me i can outsmart a widow by not giving her line of sight i can outsmart a Winston by flying away after he uses his jump pack there are no counter plays to Sombra just holding right click on you…

tbh i agree with you

1.) i said 50 H/P because i didnt want no crazy toxic forum tbh i want it to be at 55 H/P

2.) i add blaze shot because when a mercy is in a 1 on 1 she just pulls her pistol and jump around then she dies so i added that ability to give her some what of a chance even tho its unlikely and maybe use is when she like in the back line of an assault map and use (my mercy is not good for every game mode like alot of heroes

3.) now the one i strongly agree everyone ult has a hard counter and mercy 1.0 barely had one is just flies and rez everyone no problem and yes i want a sombra to that to keep somewhat of a balance i know you want mercy great but i want i don’t where her to be OP just because her Ult. either sombra uses her ult to push/defend or she uses her ult to only just counter mercy

The people who argue for bringing back mass rez completely misses the point.

IT DOESN’T MATTER IF THERE IS A CAST-TIME ON REZ! It doesn’t make her balanced. All it does is make her OP in the lower ranks where aim and reaction speed is not good enough to kill her in the time it takes to rez people and it makes her completely useless in the higher ranks where she is dead before she even has time to fly in to rez.
That is the whole point. Resurrection is such and insanely powerful ability that it is not really possible to balance correctly for every rank. It’s either broken OP or it is useless.

I would honestly rather see resurrection removed and replaced with invulnerability like the doctor in TF2. That’s a much easier ability to balance.

Your idea is way better than mine for a main tank this needs to be put in instantly you saved mercy

TF2 doctor…no bad idea

Most of Mercys that complain about the balanced Mercy now just want the overpowered hide-die on point-Mass Rez Ult back, which was extremely toxic from the very beginning. Even if you sought out mercy first and killed her, she could respawn, run back, and rez the entire team after they were all dead. No one but a portion of mercy mains want that back.

I personally strongly disagree.

#1. A fair number of Mercy players don’t actually want res at all at this point. I’m personally not among them but, you are probably talking about somewhere between 10% - 30%.

I had a survey to dig up some patterns and i would not consider it representative of the population overall at all but, the results was that around 40% liked Mass Res best, around 30% liked Single Res best, and around 25% liked no res best. I think the forums/subreddits over represent the no res view but it’s likely got a portion of backing.

#2. Out of those that liked Mass Res myself included at least a portion did not hide. I personally did not hide and I don’t think I got even 10 x5 Res’s during my time as Mercy before the change. Hiding never appealed to me in any game and I’ve always been possibly too aggressive. Even had I wanted to do so where I played it would have gone badly as I was generally the only healer and the teams in QP don’t tend to group up all that well.

#3. I did not play in competitive significantly so I may be wrong about this point but, my understanding was that the complaints about Mercy primarily hit a crescendo after she became a meta pick at many skill levels due to the nerfs to Ana and the invulnerability buff. Mercy to the best of my recollection managed to make it around a year with her initial design before the complaints flooded in. I didn’t check forums nearly as much back then so I could be wrong but, the times I checked the archive of the forums it did not look like Mercy was the big topic of discussion until she became meta despite having a fairly decent pick rate. I’ve also seen that a fair portion of players acceptance of the current design is pick rate related. Lots of people in the competitive section of the game hated the current Mercy design prior to the last nerf yet, now are totally okay with it now that her pickrate is low.

#4. A portion of Mercy’s original appeal to some players was similar to that of TF2’s Medic where you manage who you heal carefully and you also had a big ult. The current rework instead focuses on having more movement and a long duration ult that reduces the need to carefully target players. The survey I did had around 1% of the respondents wanting Mercy to have a long ultimate and had around 20% that liked chain beams again that survey is not likely representative and has huge amounts of error but, that isn’t really saying positive things about the reworks design lining up for people.

I do realize that two of the senior staff members have suggested that Mercy players just hid and res’d or that the remaining disagreement came from this. I would suggest two potential reasons for this response.

#1. The staff in question aren’t reading feedback and aren’t dealing with a diverse group of players.

People on multiple PTR’s have pointed out things that have sailed on to live be it Bastion being overpowered or Mercy being overpowered. The PTR’s have gradually been getting less users and less of a response because of this. Take a look at the PTR forum and you’ll notice very few of the people posting have actually been on the PTR. The PTR itself was struggling to fill matches at times and I’ve been in several matches that were 5 vs 6.

#2. It’s much easier to defend the rework by saying everyone that disagrees just hides.

Mass Res was removed because it encouraged a playstyle the developers didn’t want. Jeff said this in the developer update.
Yes part of the reason was probably unfun/frustrating to play against but that is not the main reason.

The reworkmercy movement apparently wants her to fun again completely disregarding Mercy players who still find her fun.
The fact that you are veeeeery vocal about it doesn’t make you right. Players who come to forums are generally here because they want to complain about something so you are not going to see people who are still having fun with her.

Statistically shes fine with a balanced pick and win rate. Shes just not Meta right now just like most the cast. That’s not a bad thing.

3 Likes
  1. mercy is on par w/ other healers at 60 hp/sec if you’re taking her as main healer you want her to do as much healing as any other main healer (i’d say even a little bit more since she doesn’t do damage)

  2. damage doesn’t help her defend herself CC does! in a lot of scenarios as mercy you’re just trying to get away from danger not face it head on… imagine their tracer comes to the back line to kill you mercy’s massive mobility options keep her alive and let her keep healing blaze shock only does damage which means she’ll have to stop healing and take the risk of dying to kill tracer which she can’t do bc tracer will one clip you on the other hand if blaze shock did cc she’d use the cc to get away and keep healing which she does now anyway… dealing 50 damage is just so counter intuitive w/ the rest of mercy’s kit…

  3. resurrect wasn’t op at all when it was just fly in and press q because once you got to diamond or above people would look for mercy before starting a major fight and i understand that you want to give the enemies some counter play but it has to go both ways for it to be balanced hence why i said where’s my counter play

  4. i know you’re emphasizing on her being under-powered but fun but trust me when a hero is under-powered you’ll get frustrated with them very easily because you feel like there’s no way for you to win just because you’re playing this character and because your teammates are gonna blame you… on top of that playing mercy isn’t like playing widow you can’t just mute everyone and start clicking on heads… every bit of information from your teammates is crucial

  5. the mercy 1.0 we had right before mercy 2.0 was an F tier hero she wasn’t good at all she did well at lower ranks because people didn’t know how to play against her/ forgot to kill her first. your version of mercy 1.0 is much much worse than the actual thing and 50 damage doesn’t justify anything

  6. about the mercy 1.0 we had… if they added blaze shock to that exact version of mercy… I’d be like …but why?

  7. if the Sombra’s smart and the team is well coordinated (and coordination is key when you have a Sombra) she can keep EMP if she normally hacks rein or Zarya they can push w/ other ultimates no problem

Soo, she will be completely garbage with trash E.
NOICE!

Why do you need to make her Zeus? And why does it have such a cooldown

I’m a mercy main with almost 900hrs on mercy and i can tell you the ONLY things i miss from mercy 1.0 are the potgs i can’t get anymore i very much prefer mercy 2.0 and i do think mercy needs a rework at least on Valkyrie because Valkyrie isn’t a powerful defense ultimate (like zen’s/Lucio’s) or a powerful offensive ultimate (like Ana’s)

This would totally destroy her. 16 seconds for a 50 hp ability? Also a total of 4.5 seconds to res and 2.5 cast time? (don’t understand it otherwise) way too big cooldowns if you ask me