Brigitte Gameplay Q&A with Geoff Goodman

Widow is very unfun to play against. In gm the game goes to the team with the uncontested widow.

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that seems like it’s by design. tracer and genji need to be within stun range to do their job. if they had no ways of playing around, say, flashbang, they’d be completely useless. especially since flash is a very easy ability to land.

if there is enough generous cc in the enemy team, the risk of playing a flanker isn’t worth the reward since the windows of opportunity you get are so incredibly small, unless you’re actually a god.

Awesome I agree as well

What does blizzard think of the guild/clan idea people really want to come true? is this something the dev team think of?

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FB is easy to land, but difficult to follow up. I don’t have a lot of time on McCree admittedly, but it was never these two I felt particularly able to clean up against.

I think the bottom line here is to just make sure we have a lot of diversity in all our roles. While Moira and Brigitte are both hybrid healers, this doesn’t mean every hero coming out will be a hybrid of some kind. Many players really prefer to focus directly on a single role rather than split focus onto multiple roles, and we want to make sure that is supported as well!

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Were Brigitte’s abilities based off of other heroes, along with her primary fire and ultimate?

Are there plans to have hero skills interact with mechanics not yet played with?

Things like weapon clip size, respawn time, jump height, etc?

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Overall, will Brigitte be able to heal as much as other healers, such as Moira and Mercy?

Any plans to implement an in game Guild system in the future? I think it would help decrease toxicity in game.

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Will we be forced to defend with brigitte on almost all matchs because the enemy can come with the dive?

Right now we are forced to defend with 1 or 2 pharah counters, because the enemy “can” come with pharahmercy…

Will there ever be a slow ability? Like Lucio but the opposite. Could be hero targeting or like a puddle on the ground which slows the enemies if they walk over it.

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You and the rest of the development team have done amazing jobs with every hero addition, and their skins and designs are amazing. However, some new heroes have been nerfed very recently after they were released. Do you believe this will happen with Brigitte?

Every hero goes through a ton of changes throughout internal development! We have great tools to work worth so often instead of just talking about what might or might not be cool we can just throw something together and try it out.

For example, her ult started out very ‘kitchen sinky’. It used to do all of these things (at the same time):

  • Gave her a ton of upfront armor for herself (I think it was like 150?)
  • Armor regen for everyone
  • Speed boost
  • Made her shield solid metal which made it indestructible.
  • Made it so if she shield bashed you while using this shield, you were knocked down like a Reinhardt ult, instead of just staggered.

Obviously this was pretty crazy but it was interesting to see what elements people really liked. Ultimately we decided to clean it up and get it down to what really mattered. Plus the stun thing was super overpowered :slight_smile:

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Will you ever change existing maps to accommodate new heroes’ skill or move set?

During creation of Brigitte, did development go the same way as in other developing clips shown at Blizzcon? Hanzo’s dragons used to be big worms, :laughing:, were any of Brigitte’s abilities or weapons different or reused from other heroes?

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Any plans on Mercy balance and her Res? Are you interested in the idea of making it an earned ability much like a mini ult and removing slow and cast time? I would really appreaciate a response, thanks.

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the solid shield idea in particular sounds very interesting. any plans to port this onto a tank in the future?

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I have a question regarding all of the heroes released so far. Only 1.5 heroes have been hitscan: Sombra and Scoped Ana. With addition of Brigitte it certainly seems like the game is shifting more toward MOBA-like heroes than FPS game heroes, are there any plans for new hitscan heroes in the future?

I think this game wasnt supposed to be an FPS to begin with as it has elements of mobas mixed with fps-like gameplay