Can we get a cooldown reduction of a couple of seconds off Armour Packs, so she can actually heal?
I get that she’s obviously not being picked as a healer right now, which is why she’s not used at lower ranks where 2-2-2 still is most prevalent; and people will gravitate towards what’s actually effective for them, and taking her as a second healer simply isn’t, and that creates a perception of her not actually being very good at all.
But when she’s used as a DPS, clearly that seems to work at high ranks, hence the significant pick up of her there.
So I get the direction. And it’s a good one. But her healing aura alone still isn’t very good at much more than topping off, which doesn’t happen out of combat because Inspire stops. And in combat were all mega burst and tank buster level stuff which Inspire simply cannot cover.
So yeah, more emphasis on Armour Packs please. It’s also a more active gameplay element.