I like that inspire is no longer healing allies but repair pack seems very weak, I mean, longer cd, and less healing duration for 1 more pack? doesn’t seem like an equivalent exchange
if you care to read mine here it is!:
Rocket Flail
The more swings brig does the more crooked the flail looks
After 15 swings flail needs to be recalibrated (reload)
Reloading animation is brig flicking the flail back in place
Reloading duration is 0.75s (slightly longer than a single swing)
Can reload with shield up
Obviously can be manually activated with the reload button
Whip Shot
Inspire
No longer brig’s passive, now a passive for repair pack
Repair pack
Amount of charges reduced from 3 to 2
Cooldown reduced from 6 to 5s
Range reduced from 30 to 20m
Target becomes “inspired” and receive 20 hps
Inspired targets spread healing around them at a rate of 20 hps (total 40 hps for main target)
Inspire auras can stack, main target total healing received would be 60 hps, allies and brig total healing received would be 40 hps
Barrier shield
When deployed brig heals herself at a rate of 20 hps
Shield bash
A succesful stun calibrates rocket flail
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