I thought I would add my 2c to what was said in the Weekly Recall as so much of it seems way off and fluff that hides the true problems they are not addressing
- Widowmaker
NO PLAYERS like to be randomly 1-shot from narnia by a hero they can’t interact with. If you are looking at the experience of playing against heroes, then she would be on the list of one needing changes, which you know because you have been trying to warp the maps around her. Stop wasting all that time reworking maps to add cover and sort out WIdow.
- Freja
These are 2 separate things: how much she is airborne and her constant spamming of damage. Both need addressed.
Wow, a real swing and miss. Her biggest issue is her take aim and how frequently she has it. Spamming those high damage arrows from ranges outside where most heroes can interact with her is a pain. Her lack of sound and the lack of ability to know which direction an arrow came from are also problematic. But the main issue, which received no nerf is take aim.
And the data shows this. They said
And they show a graph which has her win-rate climbing and, more importantly, her ban rate sitting at 90% with an increase at the end to above 90%. The changes did not bring her ban-rate down and she is effectively at about as high a ban rate as a hero will get (Sombra averages 89% across platforms). If their changes actually addressed, her issues then her ban-rate would have dropped. But it didn’t so clearly nothing was addressed with her changes.
- bastion
It’s true that bastion can often be killed too easily. However, with the right comp, he’s a menace and destroys the game for tanks, especially in low ranks. He’s a glass-cannon that is supposed to be hard survive because in the time he’s alive he can do such devastating damage. I’m not opposed to the changes to try them, but if he becomes too hard to kill then he needs to lose some damage. And if this means he gets played a lot more, enjoy more tanks moving to other roles.
- dps role passive
Really? This impacts tanks the most by far. And it impacts them so differently. Hog and Mauga, with their massive hitboxes and no shield, are constantly affected by the passive. Sigma, Rein, DVa and Monkey are much less affected. Note that some of these tanks also have armour to reduce damage.
Why not address the elephant in the room - you mention it in the above quote - THERE IS TOO MUCH HEALING. Don’t punish the tanks over everyone else, and don’t punish them so unevenly. Just reduce overall healing in the game.