These are in no paticular order
~ Released 222 without even attempting to prepare for long que times. No multi-tank release, Refusal to revert GOATs nerfs and a simple loot box as an incentive to play other roles. Dont get me wrong, i love 222 personally but the implementation method has been woeful.
~ Angers 90% of the community by balancing around high level/Pro-play so often but then makes the game unplayable/boring above GM due to que times and horrific new high damage shield tank making over half the roster unplayable…
~ Makes role-based SR for more accurate/balanced comp games but then widens SR margin so much that the team-balance is just as unpredictable as before but in a different way. They obviously did this to lower que times but fail to realise that decent balance and more fun tanks would help lower que times without lowering match quality.
~ Lets awfully stale metas and OP heroes ruin games for long af before actually pushing through a half assed patch that sits on PTR for almost a month (this meta and patch is a great example).
~ Nerfs heroes that arent really much of an issue like dva, sym, torb and often ignores the ones that may actually need slight nerfs like hanzo, reaper, doomfist etc
~ Same old recycled events with nothing but a few skins to be excited about. I think events are great but i wish more focus was placed on the actual gameplay experience
~ Map design gets worse and worse imo
~ No roadmap to know what we can look forward to. Just silence and expectations.
~ Refusal to do anything to discourage smurfing, throwing or leaving games even though it ruins the gameplay experience for so many.
~ Released a game based around teamwork, synergies, combos etc but with no guilds/clans so most people dont experience overwatch at its highest potential.
Probs forgot lots of stuff but yeah, this isnt to bash overwatch. I still enjoy it as it is BUT i just feel like blizzard could’ve made it so much bigger and more enjoyable if they did things differently over the years. Lately i feel like im just playing til something similar comes along with better dev support…
edit:
Although there has been some very positive changes lately like faster balance patches, while you wait function, hero bans and experimental card… i still have a few more things to add that have baffled me since writing this.
~ Nerfed Moira during double shield even though she was just enabled by lack of dva and double shield and was never an issue before she became meta. She was even being considered a crazy buff before double shield meta.
~ Nerfed orisa and sigmas shields during double shield which just made them more dependant.
~ Nerfed all shields and shifted power into base kits (good change) but then didnt (did eventually) nerf any of the powercrept heroes that would benefit from paper shields.
~ Gave us a map pool instead of just letting the lobby vote between 2 maps + 1 random one so now there’s possiblity of being stuck playing bad maps for a season and not ever getting certain good ones.
~ Added 222 which created more team oriented gameplay and enabled all roles to be effective but then toyed with the idea of a 1-3-2 which reduces team oriented gameplay massively and only benefits dps players (and mercy mains). This imo is an extemely bad way to alleviate dps que times and they should instead spend their time creating more balanced/engaging tanks and supports as well as making the role feel more fun and rewarding to play.
~ Stopped releasing heroes and maps due to putting all resourses into OW2. I can agree with slowing it down slightly but i feel like absolutely nothing is hindering their ever decreasing playerbase more and more. Hopefully it will be worth it when OW2 releases.
~ Released Echo as a dps even though dps que times are currently the biggest issue for the game and tank/supports need more engaging hero options to encourage people onto them roles… mind blown. Also she melts tanks. Brilliant
- DPS get longer que times
- supports and tanks get same small pool of heroes
(Also The ult is stupid imo)