Blizzard, you're making no sense with several characters

I’ll focus on the one I play the most among all the ones changed: Hanzo. This is copied from a response I made on another thread:

[quote]How long before he gets buffed is my question? Because looking at him since OW2 launch:

  • Nerf. He doesn’t keep arrow charges on wall climb
  • Nerf. I’m pretty sure they nerfed Sonic Arrow in every way; range, duration, added a louder sound queue, and I believe they increased the CD too. I might be remembering wrong.
  • Nerf. He lost 5 damage SPECIFICALLY so he couldn’t OHK 250 HP, of which there were only 2 until S9.
  • Minor buff. Im pretty sure they buffed Lunge distance and reduced it’s CD a little.
  • Compensatory buff. S9 hits and they do EXACTLY WHAT I WARNED WOULD HAPPEN and doubled his arrow size. Of course, people complained that the sniper who couldn’t snipe was hitting more shots.
  • A nerf revert that is still a net nerf thanks to S9 and the 5 damage nerf on his bow. Buffed Storm by 10 damage (reverting a nerf from OW1 that thanks to the S9 buffs basically just helped him keep his pre S9 lethality with Storm) and reduced the CD by I think 2 seconds.
  • Nerf. They reduced his arrow size from 0.2 to 0.175 either because they were “too big again” or because he was missing crits thanks to models/ stances.
  • Nerf. His ult travels faster, but this also means shorter territory control and lower total damage against those caught in it.
  • Nerf. HP reduced to 225 almost if not SPECIFICALLY for mirror duels. Icr if the HP nerfs other characters got were factors, but if they weren’t a listed reason, this nerf is no longer valid.
  • Nerf. Charge speed reduced to 0.87 seconds. He now charges arrows roughly 20% slower.
  • Nerf/ partial buff. Now in exchange for his OHK against 250 HP, meaning he still OHKs fewer characters than before s9, his arrow size is no longer affected by the global buffs. So, if I understand that correctly, his arrows are now 0.1 again.

Where’s his minimum 50% arrow speed buff? Because speaking both from pattern recognition and personal opinion, I feel it’s unfair, especially when other characters, hit scans at that, still have bullet sizes ranging from 0.05-0.08 on average, and some like Illari I think have even bigger than that.

He’s gotten almost nothing but nerfs since OW2 launch, and most of his buffs are really just reverts, partial or otherwise, of later nerfs. So, going by the logic of:

Less HP
Less lethality thanks to fewer available OHKs and slower ROF
Less peak shot potential
Smaller arrows again
Less awareness thanks to Sonic nerfs
Less territory control

It would only be logical and fair to increase his arrow speed like they’ve done before by a comparable amount to the size he’s lost. Why should he, a character players on average only hit 25-30% of his shots tops before S9, require basically perfect accuracy when every other character, including hit scans who can reliably compete against him at longer ranges thanks to being hit scan and/ or having literally no spread, should have forgiveness for missed shots?

Either keep his arrow size as 0.175 or buff the speed accordingly from 110mps to 165mps minimum to accommodate losing half his arrow size since S9.[/quote]

He’s in an even worse state now than he was before S9. Meanwhile, most if not everyone else is ultimately better (stronger and/ or more balanced). He has been nerfed in every way by this point and all his “buffs” are really just reverts to some small extent or in the case of his ult, a nerf in every way that matters. Again, his arrow size nerf should’ve came with a comparable speed buff.

If he should have basically no forgiveness for missed shots on top of a slower base ttk compared to before S9, the least you can do is make it easier to hit accurately at longer ranges. At this point, he should basically be hit scan at 20 meters. Again, it’s only fair.

now you can begin to understand what symmetra players feel. Every time she’s mention its either a nerf, or a teeny tiny buff and two to three giant nerfs to “compensate”

I wonder what they game would be like if they didnt blatantly balance solely around favoritism and actually tried to balance the game. Would be interesting to see tracer get an actual nerf for once

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I’m going to be honest, wall climb with a charged shot was peak Hanzo cheese. It’s so annoying to play against because it provides 0 time to react and does full damage as if he charged the shot in the open where there is a risk of death.

This is the one thing I’m glad that they removed from Hanzo.

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Reason none of it makes sense? The foundation of the game is flawed. Sure some tweaking might influence high level play but it doesn’t fix the game.

The big problem with OW2 is the amount of ‘gotcha’ things with absolutely no way to react. And then on the flipside things that are super easy to react to. It turns into this meaningless battle where two opposing teams soak bullets until one can use their abilities to ‘gotcha’ the other team.

Hanzo sits up with Widow in terms of area denial characters. At times you don’t even know who they are aiming at even if they miss. It’s terrible design.

Removing the charge on wall climb was actually a good change. This ledge climb change though… maybe not. I haven’t played him much.

What ledge climb change?

I’m going to be honest, that’s the type of cheese I love. There are some rancid dairy products out there, but this was not one of them.

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Meanwhile widow remains unchanged despite being a far more pressing issue

You cannot grab a ledge after you stop wall climbing, unless it’s part of that wall climb specifically.

I never thought either was an issue, mainly because what is a sniper typically known for? The only 2 complaints people ever had with Widow and/ or Hanzo were their OHKs and in Hanzo’s case, his “logs”. What I want to know is why does Widow, who can consistently OHK 250 HP past 50 or 60 meters, get to keep her 0.05 bullet size, but Hanzo has to lose a total of 50% of his own projectile size on top of firing roughly 20% slower in exchange for a whopping 5 damage, basically just reverting him to, like I said, an even worse state than he was in before S9 when literally every character is ultimately either stronger or more balanced than back then?

Unless they give him a minimum of 50% extra projectile speed and buff his damage so he can OHK 275 HP, I’d say he’s currently among the weakest in the game right now.

They hate him because they see on the kill cam that he wasn’t aiming for them and they just ran into his arrow

Sounds like a skill issue, or maybe they’re punishing Hanzo for doing what is normally the exact opposite of what you’re supposed to do with a projectile and aiming in the opposite direction they’re moving so they strafe right into it.

To each there own, I suppose.

I’m lactose intolerant, so I despise cheese of any kind.

You can still do this. It’s just been really inconsistent and jank lately. Might be because of the automatic wall climb being enabled by default.

I never made much use of that wall climb feature, but everything else going on here? At this point, it’s another case of “let’s nerf everything about a character and completely contradict half of those nerfs with more nerfs and the players will surely be happy.”

As far as I’m concerned, he’s among the weakest in the game now until they buff his damage to 140 so he can OHK 275 hp and buff his arrow size back to 0.15-0.2 or buff his arrow speed by a percentage equal to what he lost since S9. It’s only fair and more logical than nerfing everyone back to their S8 projectile sizes, which would warrant nerfs to everyone’s hp and/ or damage anyway.

Because there is a severe hitscan biase in the balance team. Although widow is the only character that can truly server admin. Whilst you can play into hanzo. Deleting his OHKO and then not deleting widows further widens the gap between the two characters which was already insanely favored by widow. If hanzo gets multiple nerfs in order to oneshot 250 hp heroes widow should be tied to a cinder block in order to oneshot 300hp heroes with hitscan.

I don’t disagree on any of that and I don’t even play at a level either of them are ever really a problem. Regardless, it shouldn’t be long before they buff Hanzo immensely. I mean:

Less damage proportionally if you consider he can’t OHK as many characters on top of NEEDING a full charge to OHK unlike Widow for example.

20% slower charge speed.

Weaker ult.

And less hp than the average character. All the while he still slows down when charging his bow and EVERYONE who isn’t a melee character has bigger bullets now, therefore an easier time hitting him, meaning more damage received.

There’s no way he isn’t getting a buff again either to his health, damage, arrow size/ speed, or he’s losing his OHK again in exchange for bigger arrows and a OHK on CD.