I’ll focus on the one I play the most among all the ones changed: Hanzo. This is copied from a response I made on another thread:
[quote]How long before he gets buffed is my question? Because looking at him since OW2 launch:
- Nerf. He doesn’t keep arrow charges on wall climb
- Nerf. I’m pretty sure they nerfed Sonic Arrow in every way; range, duration, added a louder sound queue, and I believe they increased the CD too. I might be remembering wrong.
- Nerf. He lost 5 damage SPECIFICALLY so he couldn’t OHK 250 HP, of which there were only 2 until S9.
- Minor buff. Im pretty sure they buffed Lunge distance and reduced it’s CD a little.
- Compensatory buff. S9 hits and they do EXACTLY WHAT I WARNED WOULD HAPPEN and doubled his arrow size. Of course, people complained that the sniper who couldn’t snipe was hitting more shots.
- A nerf revert that is still a net nerf thanks to S9 and the 5 damage nerf on his bow. Buffed Storm by 10 damage (reverting a nerf from OW1 that thanks to the S9 buffs basically just helped him keep his pre S9 lethality with Storm) and reduced the CD by I think 2 seconds.
- Nerf. They reduced his arrow size from 0.2 to 0.175 either because they were “too big again” or because he was missing crits thanks to models/ stances.
- Nerf. His ult travels faster, but this also means shorter territory control and lower total damage against those caught in it.
- Nerf. HP reduced to 225 almost if not SPECIFICALLY for mirror duels. Icr if the HP nerfs other characters got were factors, but if they weren’t a listed reason, this nerf is no longer valid.
- Nerf. Charge speed reduced to 0.87 seconds. He now charges arrows roughly 20% slower.
- Nerf/ partial buff. Now in exchange for his OHK against 250 HP, meaning he still OHKs fewer characters than before s9, his arrow size is no longer affected by the global buffs. So, if I understand that correctly, his arrows are now 0.1 again.
Where’s his minimum 50% arrow speed buff? Because speaking both from pattern recognition and personal opinion, I feel it’s unfair, especially when other characters, hit scans at that, still have bullet sizes ranging from 0.05-0.08 on average, and some like Illari I think have even bigger than that.
He’s gotten almost nothing but nerfs since OW2 launch, and most of his buffs are really just reverts, partial or otherwise, of later nerfs. So, going by the logic of:
Less HP
Less lethality thanks to fewer available OHKs and slower ROF
Less peak shot potential
Smaller arrows again
Less awareness thanks to Sonic nerfs
Less territory control
It would only be logical and fair to increase his arrow speed like they’ve done before by a comparable amount to the size he’s lost. Why should he, a character players on average only hit 25-30% of his shots tops before S9, require basically perfect accuracy when every other character, including hit scans who can reliably compete against him at longer ranges thanks to being hit scan and/ or having literally no spread, should have forgiveness for missed shots?
Either keep his arrow size as 0.175 or buff the speed accordingly from 110mps to 165mps minimum to accommodate losing half his arrow size since S9.[/quote]
He’s in an even worse state now than he was before S9. Meanwhile, most if not everyone else is ultimately better (stronger and/ or more balanced). He has been nerfed in every way by this point and all his “buffs” are really just reverts to some small extent or in the case of his ult, a nerf in every way that matters. Again, his arrow size nerf should’ve came with a comparable speed buff.
If he should have basically no forgiveness for missed shots on top of a slower base ttk compared to before S9, the least you can do is make it easier to hit accurately at longer ranges. At this point, he should basically be hit scan at 20 meters. Again, it’s only fair.