Because they nerfed so much in her base kit, having an Ultimate on her E doesn’t warrant picking her.
See above.
You’ll find a lot of disagreement on the forums on this one. A lot of people think even one Rez is one too many.
Eh? If the situation warranted it, people did just that. Say you have Mass Rez up, and Soldier: 76 died just after he got his ult. Wouldn’t you go for the solo Rez to allow him to use his ult (which you can then Damage Boost) to likely wipe the enemy team? As post-rework Mercy showed, preventing a snowball is better (and far easier) than try and stop one.
As for needing her team to work with her… With Mass Rez, all the Mercy needed, was for the team to play within 15m of each other. That’s about as far as her team’s contribution went. The rest was all on Mercy. With E-Rez, it’s required for someone on your team to cover for you if you want to have even a slimmer of hope at getting a mid-fight Rez off.
With the community’s stance towards supports, this completely eliminates Mercy as a viable pick from Solo Queue, forcing the Mercy player to queue up with someone, or use LFG, because nobody will cover for them, preferring to yell at them for not healing them(because they got killed by flankers), instead.
The problem, is that the general perception is that Blizzard nerfed Mercy’s base kit in order to make room for E-Rez (though it’s debatable whether Mercy’s healing nerf was actually needed, in the face of the buffs the other supports got). I think we both know the true goal was to just get her out of the meta at all costs (which is pretty bad, IMO)
That depends on your point of view. From our (me and a lot of other disgruntled Mercy players) point of view, her current kit cannot be changed in a way to render her both fun to play (most of which is related to her perceived impact), and balanced. She’ll either be ‘fun’ at the cost of balance, or ‘balanced’ at the cost of fun.
On top of that, on the topic of balance, Mass Rez, whether you liked the Ultimate or not, was objectively balanced. She had healthy pick- and win rates across the ladder, with decreasing pick rates the higher you went.
So why was it valid to get her changed before, then? If it’s subjective now, then it sure as hell was subjective back then. Based on this, and what I’ve said above, she should never have been reworked.
Good for you.
For me, the thrill was trying to keep my team topped off, try and keep the momentum going (via Tempo Rez), and the ability to make my own plays, independent from my team. Most people don’t have the luxury of being able to play in stacks, and for a hero to be completely team-reliant…
I don’t. I don’t feel the impact at all, as I have to stop healing for 1.75 seconds, which, back when Mercy still had 60 HP/s, meant 105 health not restored/compensated.
Yes, but to say people who have disliked her for more than a year now are somehow less important than the comparatively few people who do like her… Not saying you do, but it’s an oft-heard thing.