I’m not saying cheats don’t exist, I’m not even saying that they’re uncommon.
I’m saying cheats aren’t as rampant as they’re claimed to be by so many who see viral examples of cheaters and conclude that proof from others is proof of their own.
I’m not saying cheats don’t exist, I’m not even saying that they’re uncommon.
I’m saying cheats aren’t as rampant as they’re claimed to be by so many who see viral examples of cheaters and conclude that proof from others is proof of their own.
I think most people don’t record, but they do see it. I’ve seen blatant and sus gameplay but maybe only clipped one example.
You don’t have to record, the game keeps replays of the matches you’re in. If they see it, it’s a 6 digit copy/paste away from proving or debunking their case.
Again while it’s unbelievably accessible to record/stream gameplay these days, the game does already do it for the player.
Your post would make sense to devs that want a thriving, fun game. Unfortunately Blizzard only wants to drain as much profit from their players while delivering a subpar experience. They do this because it works. Casual/people that play for “fun”, which there is nothing wrong with, are the majority and they tend to spend even when the product is lacking. As long as people keep buying $20+ dollar skins and what not, nothing substantial will change.
Your idea for making the battle pass earnable with completing matches is honestly a great idea, but that would be less profit. So it will never happen.
if it was working they wouldn’t have needed even harsher penalties. That tells me 100% they still have a massive leaver problem and they needed to double it to “try” and fix it. It won’t fix it. People will still leave and then slowly they will quit.
I don’t pretend to know why they upped the penalties, and any speculation as to why is just a wild guess, however my personal experience coincides with their statement that leaving is way down since the initial implementation of the penalties.
I’m still curious what the logic behind this reasoning is.
If something doesn’t work, you don’t do it HARDER. If you were trying to lose weight and changed your diet and nothing happened… you’d be DISCOURAGED from putting anymore effort into it because nothing happened. It’s of course possible you didn’t change it enough, but generally when something works or at least shows a small effect it’s way more likely that it’ll encourage increasing that change to get more of the same effect.
ALSO true that it doesn’t necessarily follow that doing something harder will have any more effect, things have diminishing returns or certain thresholds where they start to counteract the good they do… but them increasing the penalty and their announcements all point to: It kinda worked, but they want it to do more.
didnt they say in a blog post that leavers were down by like 90% after that first change?
to me it sounds like it was working and they just wanted to bring it closer to 100%
Not exactly. They said it was something like 20%… and gave a random statistic that SOME people leave 90% of their games. But in all fairness they didn’t say how many people do that and it wasn’t super helpful as a reference point. It’s just like saying “there are some people who hate being happy”… ok… how many? Who? Why?
i mean 20% is still a good amount to drop it by with the ‘new’ leaver penalty, making it more harsh would be the next logical step because clearly it wasnt harsh enough for people.
idk this doesnt bother me much because why would i leave a qp match, i gain nothing. a loss is a loss i just take it cuz its not a big deal
It was! like 20% is a promising number and would explain why they’d think they could do more.
I don’t really leave EVER even if there’s a stomp I’ll solo 1v5 if I have to. I’m here to play the game. Winning or losing is a result, not really any reason to leave games.
I’m just glad they took out the “yoink” part of joining a group cause that used to be the only reason I didn’t finish a game.
Not required, why would I go and re-invent the wheel when someone else has already done the leg work, cheaters exists, they aren’t being banned fast enough. I’ve provided all the proof you need and where to find it. You are just some lolly dolly blizzard fan boy and choose to ignore the facts.
When you make claims of cheaters running wild and with as easy as it is to share evidence, yes it is.
Show me your cheaters SoftQuit. Because if you don’t, my only takeaway is you’re not seeing any.
No one in the history of this forum and the previous one, has EVER said, that cheaters do NOT exist at all in Overwatch.Using the abundance of cheaters in Overwatch as a common reason to leave games is not just dishonest, its plain lying my dude.
If the cheaters are so prevalent, provide your last 10 replays. If there are no cheaters in at least 3 of them, take a hike.
I will always agree with fixing the root problem rather than patching the symptom.
Instead of Map Voting, I think Map Queueing / Selection would work better. When you queue for a game, there could be a UI element that lets you select modes and/or individual maps. This removes any need for a pre-game lobby adding extra time to matches.
I will also add that I would wait longer for a decent quality QP match if it meant I would play more people at or close to my skill level. I played 3 games one night a few days ago to do my dailys, and I had something like a 60:1 KDR due to bad matchmaking. Plenty of people left those games because I am sure they felt that it was unfair, but I did not choose to queue with them, and I am sure they would have waited a little bit longer to get a fairer match and a better chance at a close game.
I also think adjusting the penalty to reset the count after the daily refresh would be a good idea. Regarding the thread about the father who was banned and quit OW2 because he was AFK, it sure sounded like he was paying for leaving maybe days or even weeks prior to that day’s set of games. 20 matches is a long memory, especially if it crosses days or even weeks, so resetting it daily would ensure that only the worst leavers are subject to the penalty and not the workers or parents who leave because they only have 1-2 hours to play a day.
You have some decent points.
But its hard to take you seriously when you are so anti leaver penalty.
Are you stupid ? do you not know how to read ? I said the proof is from certain streamers in high ranked play and I previously stated that I personally don’t spot them I just report them if I think they are cheating. I did get one “thank you for reporting” a cheater last year but like I said before which you seem ignorant that I have to provide proof and I don’t cause someone else already has. Quit trolling.
I’m reading it just fine, and no that’s not proof for your own claim of:
Your single example of an action report isn’t proof of it either.
You call me ignorant, but you’re arrogance personified.
If you’re going to make claims that you’re so sure of, back the claims up with evidence from your own perspective of encounters “cheaters running wild”.
Practice what you preach lol
Wrong on all counts, look up flats on youtube, he spectates them all the time and sometimes some are legit but others… BUSTED. See for yourself before jumping on the high horse that I didnt provide proof. I dont have to cause this guy among others prove my point that they exist and do run wild in comp. |
(5) One Of THE DUMBEST Cheaters I’ve Ever Spectated In Overwatch 2 - YouTube
You accuse me of not reading, but I don’t think you are at this point.
For the fifth time (and counting):
I don’t care about cheaters Flats is seeing.
I care about the cheaters SoftQuit is seeing.
Let’s see your cheaters. If they’re running wild in a way that’s affecting you enough to suggest they’re running wild, surely you have at least one single example of cheaters you can share?
Your last response suggested you did, can you give me a straight “yes” or “no” whether you do or not? Because that’s ultimately what I’m after.