What you implicitly mean is nothing but a normal business lifecycle, and you can say it about almost any other business: they start as small startups of enthusiasts, open to risk and free to experiment, but after a certain number of years into success and rapid growth they turn into a corporation, most often a very conservative at that.
A textbook example is âSteve Ballmerâs era Microsoftâ. In IT alone there are plenty more examples, from IBM to Google. And gaming industry is not an exception, itâs a business like any other and follows the same evolutionary patterns. The only question is if the business in question can reform and change their old ways and habits, to have a second wind.
Look at the story of BioWareâs life, their rise above others with Baldurâs Gate, Neverwinter Nights, entering the golden age with Star Wars: Knights of the Old Republic, Dragon Age: Origins and the first Mass Effect, the end of the apogee with Star Wars: The Old Republic and Mass Effect 3 (the original ending of which sparked much controversy), and then questionable Dragon Age: Inquisition (DA2 already had much criticism), and a total disaster with Mass Effect: Andromeda and Anthem.
VALVe is another textbook example, hitting the jackpot with Half-Life series, success with Team Fortress series, Portal, Left 4 Dead, Counter Strike, at some point they got used so much to the never-ending flow of revenue from Steam, they just rested on laurels: why bother making games when you can just release hats/skins? And for a lengthy period there was nothing but that. Artifact was late to the market the same way Heroes of the Storms was. Same thing with Dota Underlords â there were already plenty of clones of the Dota Autochess mod. Alyx, I am not sure how well she did, something tells me it was not a landslide victory.
Companies are a living organism, they grow and evolve, new blood comes to replace the old founders and their visions. Sometimes management gets too much fixated on profits and their decisions have a drastic reflection on the game, but they stubbornly believe itâs not their fault, but the developersâ. Sometimes overzealous directors pollute their games with modern social agenda and politics of societies they live in, which is met with sharp criticism which they refuse to accept.
Itâs life. The only thing we as customers can do is to vote with our wallets. Just hope Blizz will improve and OW2 wonât be ideal, but noticeably better.