There, unfortunately. If you can’t report someone anymore for being ‘poor at teamwork’ then this they really need to up the avoid player as teammate limit slightly.
Tbh the reason of removal seems reasonable
Yeah that’s fair, I would routinely report people on both since they could encompass both. Griefing it is!
Indeed, that’s my plan too if the limit remains at 2 :).
Half of my brain: “Sure, of course, if you offer a feature and no one’s using it the way you meant them to, and instead they’re using it specifically to do something you told them not to use it for, you may as well get it rid of it.”
Other half of my brain: “Abusus non tollit usum.”
rip. i wont be able to block all these people that are fine going 5 dps in a single game. and with poor teamwork gone this is gonna be worse than before
It’s not gonna stop people from mass false reporting the [instert any off meta hero here] who’s been carrying their team the whole time
But I look forward to being able to avoid toxic meta slaves.
I mean, the limit of 2 is pretty dang low, but the reasoning behind it makes sense. Having 10 or so avoid as player slots in higher tier comp where the pool of folks that can play together is far more limited than say gold or silver could make it impossible for people to find a match, whether its the person that’s flagging all those people to avoid in matches or the people getting flagged.
It does def seem like a really low number, but the logic behind it at least makes sense.
Limit it based on rank, couldn’t possibly be that difficult to implement.
Limit based on rank would be nice, but im sure people would complain about that saying it’s not fair to only have 2 avoid slots in diamond/gm/whatever and allowing bronze/silver/gold to have 10 or whatever number. No matter what you can’t please everyone ¯_( : / )_/¯
A limit of 2…is that a joke for the game that has 30 million and counting players…?
No more off-meta OTP terror
Finally I can dodge that Torb main
I hear ya, and a limit makes sense for overall I guess what you’d call “que economy?” IF anything make it 10 or 15 or something. Avoiding running into 2 players in a game where the vast majority of players never bump into each other randomly more than once in a blue moon just seems like it’ll have very little impact. Although I suppose even if its a small improvement, at least it still is one.
You have to admit it is better than nothing, and with only 2 slots it reduces the amount people can ‘game’ the system.
ie. Imagine if in general I have a good Overwatch experience, but I want to climb SR. If I rarely encountered trolls or toxic people, without a small limit I could just keep adding who I perceived to be the worst player on my team, if I did this theoretically I’d end up being on a team of awesome people and just roll my way up the ranks.
This is 1 of the reasons why too many slots would be a bad thing
With a 2 person limit you’d really have to start to think how to use your slots. Sure some people will likely try game it anyway, but as soon as the first troll comes knocking, that underperfoming genji 1 trick will be swapped with ToxicTroll99 and the system will start to be used as intended.
Realistically such a system will ALWAYS be gamed, however by limiting the slots it will:
- Still perform its intended/desired purpose
- Reduce the impact on the match-maker
- Have less of an impact on OTPs/off meta players than a larger/infinite slot system
It may not be perfect, but is is DEFINITELY a lot better than nothing.
"Avoid as teammate" feature is horrid
Avoid this teammate feature
Here’s the thing they had one that was permanently based and they said they would never bring back the features
The thing for me is that it is usually someone who deserves to be avoided as a teammate is in a premade and they’re griefing as a whole unit (I honestly lost count of bads overly exclaiming how they’re a premade and every solo/smaller premade should revolve around them “IMAPREMADEDURR!!!” ). Does avoiding one person make me not deal with that whole nonsense from the premade or does the premade yet again supersede everything and got to tolerate them all? I would assume I don’t have to be paired with said premade, but you never know with how these guys code nowadays.
Yeah ,the system can’t put you with that one player in the premade ,yet the premade can’t leave a member behind and go into a match (unless they leave or get kicked ofc) so if you avoid a single player in a pre-made ,you basically avoided 5 people
I don’t understand why it’s only 2 people.
I don’t care how long will it take to find a game, but it’s better to play with nice people.
I have no desire to play with the rest of those 2 avoided only for a week players - there should be entire blacklist feature, like friend list, but opposite.
There are too many players I wish to avoid!
I feel for you Perebor, but being able to avoid some people is better than not being able to avoid any and having to log off because you aren’t in a 6 stack.
I think everyone would have to admit it is a hard problem to solve, do one tricks have a right to play who they chose potentially at the cost of their team-mates? Just how bad can queue times get? Can people just game the system as per the example I gave above?
It may even be that a 2 player limit is the ideal solution to the avoid player problem. It is a hard feature to balance.
I’m happy that at least now I feel I have a little more control over my Overwatch experience, and I think many others likely feel the same. I think one of the contributing factors to toxicity is a feeling of hopelessness and I believe that avoid player in one form or another at least gives us a tool to address that somewhat.
There can be some pretty toxic cowards online but if you honestly feel that there are too many people you wish to avoid, try work a little more on befriending the type of people you do want to play with. Even a 3 or 4 stack of people you get on with can make all the difference and if someone else is being a fool, you can all stand up for each other and in some cases just carry through that person’s incompetence.
Stick with it, things are getting better and having avoid player back is better than the alternative.
I think this is a great step forward, but I would like to be able to avoid for long term and for more than 2 people. This will definitely be a good fix to the top 1% in gm who don’t have as many people to queue with, but for someone like me in plat, I could just as easily run into someone just like the person I just avoided in the next game.