Blame the dps mentalities

Charging through the mines is awesome.

Especially if you manage to pin Hamtaro himself on the way.

Depends on the target. If the enemy tanks aren’t dying, it generally won’t be due to the tanks or healers on your team. If the enemy DPS aren’t dying, we need to ask why? Is there a couple of shields around them at all times? Perhaps we can make appropriate picks to deal enough dmg to remove those shields for example. That means that as a sombra, genji, sniper, any tech/utility DPS pick, you will need to stop what you are doing and swap, or change what you are doing it to. NOT continue to hack the enemy dps and wonder why no one shot them. Or as genji/tracer wonder why even though you have done a great job of killing the enemy lucio or mercy the whole game how is it that your team was unable to kill both of the tanks and the other 2 dps.

Why shoot at the Mercy when you can just shoot at the Pharah, then go on the forums and complain that healing is OP and you can’t kill a DPS player who is being pocketed?

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Indeed. Why not keep shooting at a tank who’s being focused by both healers instead of shooting at literally anyone else?

That would take skill or something, target prioritization, but we all know DPS totally aren’t about that.

No, they need to reliably win these 1v3s.

DPS players, sigh.

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I’ll also add that if the tanks are like “We have all the golds, you are the problem” the tanks probably feel they are being effective and the problem doesn’t lie with them. So it might be worth checking what you are playing and trying to synergize with the tanks more as they might be doing fine, you might just be playing a hero that doesn’t position in the space they are creating (like playing McCree with a dive team or something).

I know when I am like “Our damage sucks, what are the DPS even doing?” it’s generally when I am able to engage and survive for a while, but ultimately nothing on the other team dies and you get focused down. This usually points to a DPS problem.

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Hey, the faster u can build the shatter and get the enemy team the better. Gotta add to the badass counter.

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In the case of McCree, people seem to forget that he is a tank buster. It’s a hidden move set. You have to be within 20m of your target (not as close as people think that is) and you have to right click on the enemy tank, then roll laterally once, then right click the enemy tank a second time. After you enter that line of commands you will find that the enemy tank now has 600HP less than they started with as the start of the game. It takes approximately 3 seconds to enter these commands. The look on the tanks face when they see that they have just lost 600hp from just one McCree really makes them leary of the other members of the team that is shooting at them.

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2-2-2 doubled the tanks and heals in every game while cutting DPS by half, but people are mystified as to why things don’t die as fast, lol.

I’m not so much saying McCree is bad, but he’s high-skill and fragile. Because of this he tends to be very tank and barrier dependent. So he’s probably a really bad pick with a double off tank comp, or a dive comp.

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It’s about sending a message.

I would point out that the majority of games are won by the majority of teams that feature at least one barrier. A savvy McCree would do well to stand just behind his tank and keep the diving winstons, dooms, tracers, etc off him. As an added bonus, he will also get a bunch of heals since a healer tends to stick near the tank as well.

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The same players are going to complain regardless of what role they play. But they’ll probably end up blaming other roles cause it’d just end up making them look bad.

From what I gathered from the OP, they were playing McCree, trying to kill Pharah, while getting dove by a hammond. Call me crazy, but if he was with his tanks, there is less of a chance of that happening.

McCree sure doesn’t have the best winrate, if you’re going by wins. And Wrecking Ball isn’t too bad.

But I’m not saying McCree shouldn’t be played, the team just has to work together. If your tanks are Wrecking Ball and Zarya, that’s a totally viable comp that can win games (if the Wrecking Ball is good) but it’s not a great time to play McCree. Or with a Roadhog comp, you don’t even need the McCree because Roadhog has the same role.

And when deciding who should change, it’s the tanks that determine the nature and playstyle of the team. So the DPS should match the tanks, not the other way around.

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Yeah. If he was with his tanks, they’d at least hold the hamtaro off him so he could comfortably fail shooting the Mercy first. :slight_smile:

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My tanks wouldnt push far enough forward to give me an angle on the pharah and when I tried to get that angle Hammond came.

Yet they all would die almost instantly or just hide in a room not trying to touch point like they were allergic. Rightfully so the healers. Lucio and Moira were no where near the team not supporting them

A lot of Overwatch memes are pretty much “DPS wrong, Supports right.”, thus this kind of mentality is developed.
Well, memes are supposed to be fun and shouldn’t be taken seriously, but some people actually do.

When enemies aren’t dying, people are likely to blame DPS. And DPS mistakes are more noticeable than others. Supports stay in the back, thus their misplays aren’t likely to be seen.

Some players have too high expectation on their DPS teammates where they should be god-tier carries who can put out a 6-K.

“I have gold damage.” Having gold damage without any decent elims, they’re basically feeding ult charges to enemy Supports.
I’ve seen Winston/Zarya focus on targeting enemy Tanks, while DPS pick squishy heroes. Then they bluff themselves that they got gold damage.

The other team has Double Snipers dominating your team, and everyone prefer blaming DPS not able to kill Snipers but not the Tank duo who picked Hog + Zarya.
Enemy team picked full dives like Winston + Ball + Doomfist… and everyone blames DPS instead of the Tank/Support teammate who still never switch off heroes (e.g Reinhardt, Ana, Zenyatta, etc.) that’s very poor against enemy comp. It’s very difficult for me to peel 3 or 4 dive enemies off you.

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So you swapped, right? I mean if I want to play Lucio but the other support goes Mercy, Zen, or Brig, I play Ana or Moira, depending on the comp. The thing you gotta realize is that most people refuse to, or can’t swap to something more effective with the comp. It sounds like yours was just a lose-lose situation, and they happen. All. The. Time. We go agane.

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From what I’ve heard, one way to encourage swapping is to give them the illusion of choice. Name off the heroes that all do roughly the same thing and let them figure out which they want to play. Plus just be a nice or saving a bit of face just to get them to move.

Tho, sometimes stubborn be stubborn. But I personally don’t like it when people say before we even leave spawn, hey someone go so and so without any reasoning. One time someone said THIS IS A GREAT REAPER MAP (@ Anubis) you should play Reaper. Even tho I explained that I am not used to using him at all and they make him sound like I can just pick him up and actually do something. Guess what, surprise surprise. I CANT. There is a reason that when I’m stuck in DPS im going to use either Junk or Mei since at least I won’t be totally useless.

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I had a game on Horizon where my teammates said “Sym would be great here”. I told them I never played Sym. They said she was EZ (this was after autoaim rework, but still had her right click shield thing). I was god awful. Can’t remember if we won or not, I just remember that being the turning point of me deciding I will play who I THINK I can be the most effective with.