With this I’m talking about ults like Doomfist’s, Orisa’s, and Bastions. Where there is a circle of damage, where if you’re inside of it when it activates, you die, and if you’re outside of it, you don’t.
These ultimates are bad. Everyone knows these are some of the worst ultimates in the game. And the problem with it is that they sort of have to be.
You can’t balance an ultimate like these. Because ultimately, it’s either possible to get out of the ring in time, in which case the ult does nothing 90% of the time, or it’s impossible to and the ult has almost no counterplay for a huge swath of characters.
Sigma’s ult is the only one I might be able to say is decently designed.
It doesn’t do enough damage to kill on it’s own even if you’re caught in it, but it provides a powerful root that makes it very easy to land a kill, and since you can dodge the damage both in the activation and before slamming into the ground, you have two opportunities for counterplay, with counterplay opportunities ranging from: Stunning Sigma, using an invulnerability ability, using a mobility ability, killing sigma, or healing a teammate to keep them alive.
Orisa’s ultimate gets close to being good, since it also provides a powerful pull/slow effect that can be useful… But since you can’t shoot or move or do anything while ulting, this relies entirely on your teammates (unless you’re pulling someone off the map in a suicide play) and is overall less engaging and less effective. Add to that the fact that the only real counterplay is to get out of the circle, since Orisa is immune to stuns and is quite tanky during it, it’s harder to make it more powerful without making it unfun to be on the receiving end of.
Bastion’s ult is a bit better since you can box people in with the three shots, but that’s really hard to do. If even when it was bugged and had unlimited shots it still wasn’t that good… There’s really a problem with this ult.
Meteor strike… I mean. We all know it’s bad, right? Even after numerous buffs… Most of the time you’re still just going to use it as an escape ability, or now to get empowered punch for free.
I do not understand why we keep adding these into the game. We literally removed two other ults that were good and highly effective from heroes in order to give them this type of ult, and I don’t get it. Orisa’s I can understand changing in general, since supercharger might not have been very effective without a barrier to protect it but… I don’t feel like putting more of these ults into the game was the way to go.
Why didn’t you make her activate the charger on her back in a radius around her? Make her lead the charge with a more offensive up close brawl? Or make her spin her javelin upward, just like the current animation but preferably moving, to lift and damage people in a radius consistently? Or do any number of things like that?
Bastion’s ult being changed, imo, is practically unjustifiable, though. Tank was a strong ultimate with solid counterplay, cool movement tech, and the skill requirement to actually aim the shots that was rewarded by getting a kill when you did. If it was too strong with 1 less tank, then all you had to do was lower the duration or make him slower during it like he is now in sentry. It didn’t need to become discount 3-shot meteorstrike.