I see moiras in every match. Never even see juno. (I called it.)
The character with near limitless y plane mobility, extra HP and a now guaranteed get out of jail button because of said HP changes is easy to hit?
That’s news to me.
Didnt you mentionen projectile buffs. Shes been easy to hit since for a bit now.
Also Sombra was net buffed and she’s always been a decent echo counter. Even more now with less hp and virus being stronger
Yes, and I used to actually be rewarded with a kill for landing my shots on her, you aren’t now because she has basically no easy death breakpoints for any dps character other than widow or hanzo.
How can you think it’s balanced for this character to regularly finish matches with only 1-2 deaths?
Legit saw this tonight the whole night!
Mercy either healbots and pockets, hiding in the back, or she gets destroyed.
Rezzes are impossible for her anymore, at best she sacrifices herself for the one she rezzed, which is rarely a fair tradeoff, as in most cases Mercy is the most crucial hero in a team.
I played as DPS against a few Mercy’s tonight and they mostly stuck to the far back, hiding behind walls and just stood there to pocket. Didn’t dare rezz even. And when confronted, they tried to swap to gun and defend themselves, but it looked very depressing, they had zero chances.
Especially against Sombra.
Sounds like bad players imo… please show me stats in diamond and lower where she only dies once or twice a game. Not in my games… or are you trying to include who games where the team would have went 20-0 each anyway and thier hero choice didnt matter?
I think Echo has always been low key busted in OW2, but she’s just not popular enough to frustrate people and make them take notice.
Why are you pretending like she isn’t a problem?
She’s dominating the game right now and just dodged a patch specifically designed to nerf mobility characters.
I will never understand people defending her changes, she’s been buffed more than basically any other character since season 8.
It was already super one-sided though and Mercy’s health decrease makes it even easier pickings. Mercy has to land 7 headshots on Sombra to kill her and Mercy will probably still die since virus does 135 damage now by itself.
Which is the most awful and boring way to play Mercy imo. Why give a character a huge amount of mobility to flit around the battlefield and then make it impossible for her to survive by flitting around the battlefield…
so queue times for support will drop in a week when everyone realizes juno is a hard pick or throw… hmm
dps queues again will be very high or tied with tank (just a little bit but longer of course)
Because she isn’t? Shes prolly the character with the highest skill cap in the game.
I dont play her but i also don’t have a problem dealing with her either…
The truth is unless you play in master or higher its a skill issue
If Tracer was any easier to hit she would not be the best DPS in the game in all 4 regions’ t500.
Again, aiming doesnt counter Tracer. Tracer counters aiming.
So shes not easier to hit after those the last couple patches?..damn she must ignore those changes happened a season or two ago.
She is not easier to hit in any relevant manner.
Not that it matters because she is also immune to basically anything that isnt a oneshot at this point.
I’d say any hero that doesn’t have an healing ability or armour boost, which comes down to Echo, Sombra and Hanzo.
I play support the most on Overwatch and I don’t think experienced support players will struggle that much, in the end.
Juno feels great to play with the tank player, given the recent buffs to them, especially mobile tanks such as Winston or Doomfist. The changes to LW look nice overall, I don’t mind the shift ability nerf.
It’s a great patch, in my opinion.
Ah moving the goal post. No matter how you spin it she is easier to hit period after that patch. I dont have issues with her at my rank and she isnt an issue for 99% of the player base.
Phara needed nerf. Not echo. And no mercy buff so more ppl can one click and stand there.
I take some of that back.
Lifeweaver can’t block doorways anymore because of the 2-sec to petal platform change… It’s a disaster to the tactical part of the hero.
They should change it to Lifeweaver having a button to decide whenever he wants the platform to be lift up or down.
As an Ana main I was really hoping for a +5 buff to her damage so that I can 3 tap a few heroes again now that they’re 225, but oh well. Gonna feel terrible to have people getting away with 15HP constantly.