Between these four, who is weakest DPS?

Out of the 4, Cassidy seemed the most viable.

Widow still good for the first 1-2 picks in the beginning of the match, but after the enemy noticed and picked a counter for her, it’s an immediate swap off widow moment.

Junkrat is still a good hero against shield, choke point, and narrow maps. His biggest advantage is he can kill without peeking. Therefore, he is usually in a safer position and still doing effective damage. His weakness is there’s a clear counter to him, same as widow, as long as the enemy switch counter to him, it’s junkrat swap time.

-with the DVA buff and the addition of Illari, I don’t think Pharah is viable beyond diamond anymore. Unlike with Junkrat and widow, who only need to swap when the enemy picked a specific counter to them. In most games, there is always at least one Pharah counter.

Maybe a pocket pharah is still better than a junkrat and widow, but a lone Pharah is definitely the weakest dps.

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Reaper is still one of my best dps in diamond, I can feel the struggle when it’s an open map though, in particular, I feel the most struggle in push maps like new queen street or maps like junkertown, dorado, but for KoTH, he still highly viable.

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The thing is junkrat players never seem to care if he’s good or bad. They just like to blow stuff up and make people mad :sweat_smile:

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It’s McCrack, he doesn’t do that much

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I mean, can you blame them?

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In what way? He still does more damage than most of the damage on a per shot basis.

Widow pretty much works everywhere, but is easily countered by a handful of key abilities.

He’s been viable for a long time, his inconsistency, doesn’t really exist if you actually learn to play him.

This is mostly false.

While Tanks did get improvements to their health and sustainability, most Tanks actually got damage reductions, not increases. And none of them got more utility.

Spread got buffed by reductions, those reductions in spread required reducing his damage per shot. This has been an ongoing improvement to Reaper for years. He started with 180 damage shots way back.

Pharah is built towards damage over time, not burst. Other statements are correct, except Echo.

Echo’s design is based on the Genji and old Doomfist model; a highly-mobile burst-damage hero. Rather than being a better Pharah, she operates differently in that she’s not an artillery hero, but more akin to swift assassinations akin to Genji or Doomfist.

He never was. He had particular strength against Roadhog, but he’s otherwise limited against Tanks.

Reaper is still on the high-end damage side.

He still can Wraith out of many abilities just like in OW1. The only real change was against Junkrat’s Trap, and that’s more for consistency than anything else.

This is false. Death Blossom is still one of the best damage-role ultimates in the game, with more damage per second than most other ultimates. It is one of the best choices for Nanoboost, and is particularly effective with Kitsune Rush.

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It’s so weird to see a worst dps list that doesn’t include symmetra, bastion, or torbjorn. They used to be the trinity of instantly being asked to swap

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I’d say Junkrat, because he’s in the same tier as Reaper while being much harder.

Mccree mains will scream that he’s F tier even when he’s the meta dps dominating every match he’s in.

i still give it to junkrat.

widow atleast can get value even with a sombra if her team can peel. but junkrat is only good in one of 2 situations:

  1. really low rank lobbys
  2. high elo junk otp’s.

anything in between hes basically a throw pick

i get the sneaking suspicion that the OP created this thread because several people (myself included) argued against widow being weakest dps in the game in another thread.

hes looking for validation xD

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Idk, maybe Cassidy? I don’t really see him a lot these days, but I see a lot of the other dps’ fairly often.

Widow is NOT a weak hero, and if she is, I hope she stays that way, because I still freaking hate her oneshots.

Of the 4 options:
Junkrat.
Pharah has flight to remain relatively safe and renders non-ranged, non hitscan’s ineffective.
Widowmaker has the range advantage and is only weak to suprise attacks. She can be dove on but she still has the option to “roach.”
McCass has a decent kit and is punishing to fight against if that McCass can aim.

Junkrat cannot safely approach an enemy and his projectiles have travel time. In a direct fight he HAS to land his mines to out damage the other 3 which is difficult to do beyond a certain close range. That’s why he has traps and his mine also offers him mobility. He’s supposed to be at a distance or in a hard to reach spot to use his Launcher like a Mortar or ricochet his grenades around corners to hamper enemy movement.

Against the other three listed:

Cannot hit Pharah unless extremely lucky
Cannot outsnipe Widowmaker
Cannot out damage McCass at mid range.

I would exclude junkrat and the subsequently mentioned reaper, as their ultimates almost always lead to a result that helps the team very well with almost always guaranteed kills with less coordination than that required for cassidy, pharah and widow.

what makes widow, cassidy and pharah similar is definitely the obsolete ultimate with the current balance.

  • widow has a technique consistent with her kit, but she has been nerfed too much to really take advantage of the “offensive support” she offers to everyone and especially to herself. in my opinion she would need a slight buff to her shooting performance at least during the ultimate to be REALLY threatening in that phase. for example a shorter maximum damage charge time while aiming or a recalibration of the original falloff before the nerf only during the ultimate;
  • cassidy it’s pretty clear that he is living in an era of number reverts. but I think they are due to the deadeye which often has locking problems or is too progressive a threat to the wait becoming a free kill. he requires too much coordination to actually function, in my opinion she could use a little buff. for example that the targets closest to her sights (in soldier’s ultimate style but with a slightly shorter range) have a faster damage charge on the target. it could really be useful to reward the focus of the target you want to eliminate more urgently (for example an enemy shooting at us);
  • pharah is a hero who gives her best in her gameplay but the risk is too great in ultimate. it’s a missile spam that if summoned too high has too massive a spread, but if summoned too low it risks having dangers for itself too (explosions on it). and of course total immobility, which makes her too easy to kill, although in reality this is a counterbalance to her highly mobile gameplay itself. I think that for you it would be useful to have greater coherence in the dispersion of the maximums, perhaps when you click the mouse button the spread of the ultimate is concentrated slightly on a smaller (but more powerful) area while no longer clicking with the mouse would allow you to have a greater spread on targets casual like now. this would allow it more control over priority targets rather than just the direction of this missile spam.

i think they really messed up symmetra with all the nerfs she has gotten in overwatch 2. its like they want that winrate to plummet before they decide how to tinker with her again

symmetra has always been overwatch’s frankenstien seems like

edit:
wow… i just logged on and looked at the top dps in north america and no.1 and no.2 is symmetra :laughing:
hmm

  • Widowmaker by skill floor.
  • Cass is still carried by high noon and mag nade for easy to use abilities.
  • Reaper is still very easy to use as a, let me chase tank down all game sort of hero.
  • Pharah is very easy to play as a counterpick option and if you are somewhat intelligent about map geometry, even hitscan.

Widow is by far the hardest to get any value out of since Mercy exists to revert all your kills at range (literally widows entire value) on a 30sec cooldown. Its sort of a high bar to get past.

widow is the weakest, mainly because maps are different now which isn’t to say she can’t do well on them but other factors take over like wanting good mobility to even get to point or you want a strong ult.

i don’t see people picking her up anymore as new players can’t be bothered positioning well and often play her where an ana would sit.

sojourn also tanked the player base of all hitscan because of how strong she is.

casa is insanely strong, ashe propaganda would have you believe she does more damage but that only applies at range after his range nerf.

ashe has downtime between scoped shots meaning people have time to los.

junkrat gets insane value now, in ow1 i couldn’t spam chokes because people would not stand next to their tanks.

now i regularly get 2 picks because people love sitting behind their tanks, he is incredibly strong on payload maps 3rd point as well as push maps due to the enclosed point design of them.

he’s also difficult to dive even for sombra

pharaoh easily demolishes hitscan, low elo players can’t compete with echo though but that’s not due to how good echo players are as they have some of the most atrocious positioning in the entire playerbase

out of these cass, but the other 3 are fine?
Widow can still run the lobby on certain maps
Junk is fine
Pharah needs a mercy pocket to function so technically she would be the weakest
Cass is weak but he’s still good if you can land your shots, and hes got pretty great survivability nowadays

One person be extremely good at a hero doesn’t mean anything

i play widow a lot and as long as she has a 300 headshot crit i think she is good. of course now she is REALLY hard-countered with the sombra rework. before the sombra had to work just a bit now its just straight up deletion and you dont have to be good with sombra to delete widow. couple sombra with another dive hero on widow and its just better just to switch off unless you are a pro with widow and can hit point blank shots consistently

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Perhaps. It honestly does not matter to much to me. Someone needs to be the weakest, after all. And everyone’s own rank or experiences, along with their biases, will shape their answer.

Getting eviscerated by Sombra as a Widow in spawn makes me remember that terror far more vividly than awkwardly doing nothing with Junkrat. The fact that I died before I could grapple to the safety of spawn protection. Seemingly unreactable… It sits with you.

However, as you stated, I am overlooking the fact that I am completely useless on Junkrat outside of spamming chokes on specific maps. Nowadays it is not THAT different than just using Widow on long sightlines where she cannot even one shot anymore. But hey, you can technically just position more aggressively and problem solved. Nothing is going to solve my lack of competency at Junkrat.

So yeah, maybe he is the worst. But I am also deathly afraid of him when I am on Reaper. It could just be a personal problem, but I have PTSD and have even died to his Last Stand after using Death Blossom. :skull:

He ain’t the worst if you play him against me! :triumph:

In all seriousness, that seems to be a trend. If the community thinks the hero sucks (Junk, Symmetra, Sombra) chances are they mess me up real bad.