Everytime I hear a sym main ask for the lock on back I want to bash my head against the wall. The auto lock gun was really only good if your opponents we’re bad at the game, it punished people who weren’t paying attention, but was useless if your opponent knew how to play the game.
The problem is that the primary was hit with more nerfs than buffs, most of them being indirect nerfs.
Removing the lock on was a big Nerf, but the guns damage was buffed to compensate. If this was all that was done the gun might have been alright, but it was hit by another direct Nerf.
Moving the damage ramp to two seconda was probably a good idea when the gun was bugged and doing extra damage. Anyone who used her gun before the tick fix will likely mention how it felt a lot better, but with two seconds of damage ramp per level sym spends forever doing boo real damage.
Then there was the tic rate fix. Really all this did was make her bad against armor, though it does feel like it punishes bad aim more because each tic does little damage. Instead of melting a target I feel like I am ticking them. And that is mostly for the last reason.
Damage ramp is a garbage mechanic on a gun that needs to aim. An auto aim gun can have low damage because you are guaranteed that damage. When that damage is not guaranteed you are suddenly spending time doing less dps than the support cast. It is a fact that for the first two seconds of combat symmetra is a worse dps pick than all of the supports with the exception of brig and Moira (who have kits that augment thiwr low primary doc.) For the next two seconds I am a trash tier dps.
I should not have to wait to deal strong damage with a close range weapon. The trade off for the short range should be consistent high damage, and right now her damage ramp prevents that from being a possiblity.