Possible Rework
General Changes
E ability: Tankmode
you transform into a weaker tankmode
120 damage per shot
“footstep” sound decreased to normal audio instead of the echoing ultimate sound
configure time 1 second down from 1.5
5-6 ammo in a clip
2 second reload time
no self damage
This will give him some vertical mobility as well as a way of dealing with fast, flighty heroes. It has less damage potential than recon and sentry but has a higher burst with a splash radius.
New ultimate: Overclock
This will allow rapid switching between modes so you can adapt to the situation at hand vastly increasing his ability to change his specialization in a fight
Overclocked Recon
This will double down on the main point of recon, movement while making his gun not suck during his ultimate
Overclocked Sentry
This will increase his effectiveness as an immovable defensive structure while ulting, much like Torb’s level 3 turret
Overclocked Tankmode
This will just be old tank so you can still assault with higher burst like normal but you don’t get the damage of sentry like Overclocked Sentry or the mobility of Overclocked Recon
Thanks to Zirkel for the rework suggestion. I made some adjustments to either clarify or to change some things to be more balanced. (Such as 150 armor instead of 200 and solidified unboosted tankmode’s damage)
This involves reverting sentry which means he’s easier to kill but can kill better. This means flanking is better vs pirateship. Click the arrow to view it.
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