I donât care what you did/didnât do, just stop doing what youâre doing/not doing.
This sounds like a fine idea, one problem I could see is the possibility it promoting a more spamy playstyle, where you are encouraged to shoot at nothing in order for your shots to get more acurate.
I know but Iâm beneath the barrel still scraping away at this point.
If digging beneath the barrel becomes too difficult, I have a backhoe you can borrow to find more ideas with.
I just wanna point at the fact that, with this fiasco, we have/will have confirmation that the Blizz team is ignoring Bastion related thread.
I was thinking of breaking ToS to test it back in the old thread but now itâs a non-issue.
Well, his current kit is even worse in that regard. They gave him a bunch of ammo and no accuracy so you just hold down LMB and hope you hit your target. At least with this is gets accurate enough to hit your target part way in which speeds up the TTK in a drawn out engagement or continuous fire on a single target.
One way to discourage teams from pocketing Bastion with healing and shields is to revert Sentry Gunâs changes, giving Bastion more freedom to engage targets at long range, behind the people that shield-tanks want to shield and that healers want to heal. This also actually makes Bastion more vulnerable to flankers, since he will often be alone.
This is how it works for Widowmaker, and how Hanzo worked before his massive buff.
Another way is to make Bastionâs transformations faster and safer, without reverting Sentry Gun at all. Faster transformations with instant Ironclad/Armor give Bastion the ability to move with his team, picking up and setting down immediately to react to his teamâs decision to move or hold ground. He still remains a vulnerable, easy target in Turret Mode, but can more easily begin to dodge a Storm Arrow barrage or Pharahâs third rocket.
This is how it works for Orisa, who must choose whether to move with her team at full speed or decide to shoot at the cost of sacrificing mobility and the risk of falling behind her team and getting caught alone.
The OP had some language removed in the old one I believe so theyâre at least moderating it.
Oh boi Phrahâs back.
Imma hide!
Please donât hurt me.png
- they locked me out for using the word slap.
- they changed the title 3 times.
- once for the stopsign, which was like 1-2 months past when I first posted it
- second for the time I added back in the stopsign, and added bliz plz to the end of it
- third time for the stopsign again and removed the (320 likes, 5000 responses)
At this point Stalin looks like a saint.
Now as for the past 100-200 replies, I canât say that Iâm not disappointed.
Iâve put too much time and effort into the original post that yet it seems like itâs getting ignored by the masses, probably due to short attention spans.
Now I can accept that people wonât like Bastion for X, Y, Z, but the only problem I have is when you start cutting people off. Think of it like driving; itâs OK to change lanes, but NOT OK to turn into a new lane immediately without using a turn signal.
If this thread gets locked, I at least have the rest assured that I can repost it, since some time ago they changed how links work, and as long as the source is trusted the link will work.
However, donât devolve into mud slingers.
I donât think Iâd like that one⌠I just want his damage to not feel like complete RNG. He does fine damage when he can actually hit people, but the problem is that he canât hit people. I want to feel like Iâm actually contributing to the team, not just spamming a few people with Winston level damage (technically more, but thatâs what it feels like) until they decide that I shouldnât live anymore.
I would really like passive Ironclad to be gone. If they still want it as part of hit kit, apply it to repair, I think thatâs where it should have been the entire time. Itâs caused way more trouble than it has done good, it highly encourages pocket comps, which is really annoying to play because I donât want to feel like Iâm demanding the healer stay on me at all times. Give Sentry itâs power back (at least most of it), take away passive Ironclad, give Tank itâs armor back.
One thing I didnât brush on is his current QoL buff. Either I dreamt it or somewhere he got a falloff buff along with Mei, McCree, and Soldier.
The problem isnât his falloff, itâs how many bullets hit per a certain distance.
O yay, at 50m the 10 bullets that hit an enemy will do 60 damage over 30, yay.
In recon, it might help but itâs laughable that they carried it over into Sentry too, since he could have faloff at 100m and he still couldnât kill a Dva at 20m because of his spread.
Yeah, he was included in a blanket falloff buff (or nerf for Widowmaker). My chart for his damage at different ranges was done on PTR, so it takes the new falloff into account.
One unmentioned benefit of Bastionâs horrible spread is that it makes it more likely he will damage multiple targets within his cone of fire.
The reason no one cares is because Bastion has no way to capitalize upon this advantage at all. He has nothing to force his enemies into deathballs and deathballs generally mean multiple enemies focusing their fire upon him.
A laser sight in Sentry Mode would actually help make some use of this AoE advantage by showing your allies your area of effect and encouraging them to do what they can to funnel enemies into it.
Iâm sorry.
It is not a good thing. You cant kill small targets and you are pretty useless at range. To top it off it rewards the âpray and prayâ tactic and dont reward good aim. It is horrible and NOTHING of it is goodâŚ
Well, technically, yes⌠but theyâll be taking very little damage because not very many bullets will be hitting them.
Which is a moot point when he canât secure a kill on just 1 target.
Iâd rather get 1 important kill that puts our team in favor of winning and getting ganged up on, over spraying into an enemy team, killing no one, and getting an ult that is so weak because of previous nerfs that I canât even get a kill with said ult.
Because the only way he could would be to have the damage to kill everyone that classifies as a multiple target (aka, grouped up). That pushes him back into OP territory. No thanks.
Him going uncontested put them in deathballs behind said Rein.
The problem isnât him not focing enemies into awkward positions, itâs his range of which he needs to do it. You canât break a barrier from beyond 20m, so it gives the enemy MORE time to kill the Bastion, since his damage was never adjusted against barriers. He could kill a barrier in the SAME TIME before from 30m away compared to a Bastion firing from 10m away currently.
Or teamwork. Iâd rather Bastion get substantial buffs over some QoL that only replaces teamwork.
Itâs fine. I donât have time to dive into the drama, I just wanted to put a statement out.
dear god this thread started hotter then i imagined