…No? Double sniper, Hog and Ball Torture, Double offtank, and more are poke comps. Hell, double shield itself fielded Reaper, Doomfist, and Tracer as members of its lineup, which wasn’t poke.
we’re going 1-2-2. doubleshield is officially deleted. everyone just stop playing it now plz. but in the meantime, it’s dva that needs a buff and probably the roster will be ok again.
Oooh, what about this crazy buff idea for DVa: DM damage eaten gives D.Va extra shield. Sigma’s KG doesn’t do it anymore and then he gets a barrier buff back, 900 hp. D.Va becomes a Main Tank, an “in your face” type of tank.
Make Mei into a Tank
No
Don’t make mei the other no peel tank (cough cough d.va cough cough)
Saying Mei is a no-peel tank, is like saying Zarya players with bad timing on their bubbles is a no-peel tank.
Correctly timed walls, are basically throwing a temporary equivalent of a main tank between the player and their opponent.
I don’t think the main function of Mei wall is to block dmg. It seems it’s mostly meant to cut off enemies out of position so your team can kill them. That looks more in line with a dps ability to me. In a sense it feels like a more balanced version of hook. There are niche situations where you can use it to block dmg but those are fringe cases. I’m not much of a Mei player so I could be wrong.
I’m just saying pls don’t make Mei a tank I don’t want her in the same ranks as D.Va, Ball and Hog ( Those tanks aren’t tanks)
I’m not much of a Mei player so I could be wrong.
Just here to confirm you.
I play quite a lot of Mei considering how good she is against dive or heroes like Soldier:76.
The goal of the wall is to punish aggression.
Pokers aren’t effected by that and brawlers play slow and safe so they don’t care as much for the wall but divers go all in. Getting in for quick kill using mobility.
Wall zones them completely not letting them an option to go back allowing Mei to freeze her target with them running away.
That’s also why it only has 400hp per pillar and not something too high (As we all know Orisa’s shield which is 600 hp breaks within a second)
I admit I sometimes use it to block off angles like Soldier:76 on top but considering its high cool down and low duration+hp the best way to use it is like you said, a trap.
I mean, she was a defense heroes like Junkrat or Torb, both use traps for enemies. Don’t see a reason why not going for the same direction for her.
I don’t think the main function of Mei wall is to block dmg. It seems it’s mostly meant to cut off enemies out of position so your team can kill them. That looks more in line with a dps ability to me. In a sense it feels like a more balanced version of hook. There are niche situations where you can use it to block dmg but those are fringe cases. I’m not much of a Mei player so I could be wrong.
It’s flexible, works both ways.
The equivalent of putting an Orisa barrier up, or the equivalent of a Roadhog hook by turning “good positioning” into “out of position”.
Using Mei wall as a budget Orisa shield kinda feels like a waste imo. Especially given how long a cooldown it has and the weaker hp. Again I think there are niche situations where it is useful to block dmg like how Obsidian said to block LoS from a Soldier for example. Because it’s not a one-way thing since it blocks your teams dmg too, using it like a barrier can be a double edged sword.
The only time you should use mei wall as a shield is if you’re trying to block an ultimate like high noon, self destruct, earthshatter, etc. Using it to block spam damage is wasteful and stupid.
Primarily what’s getting changed here is two unpopular heroes (by all ELOs pickrate) Mei and Brig.
And then you got changes to other heroes that would still be popular enough given how they tend to have “overloaded equipment” or “bloated kits”. i.e. Bap/Sigma/Hanzo. For all of them they’d be more desirable when looking at all ELOs. Although probably less desirable in the top 2-3% of the playerbase. But still above average even there.
Alright lets hear what you have to say (:
Dealing with Brig is the main thing that needs to happen. Mei fulfills a similar function, but she’s heavily nerfed. When you have heroes that are “basically an offtank”, with offtank tier peeling. Especially unmatrixable peeling. It’s really difficult to execute the main goal of this concept. Which is to starve Double-Barrier for peeling, especially for Unmatrixable peeling.
That said, agreed this may leave Brig players in high ELOs unhappy. But when considering giving Plat and below players a healer that’s 1. Durable 2. Can stand on the objective for a long time 3. Blocks ults and headshots 4. Mobile (Dashing across half the objective every 4sec) 5. Self Reliant 6. Half decent burst damage on a healer 35+40+70=145 or 35+40+35+70=180
That’s plenty to Double or Triple Brig pick rates in lower ranks. But for longer term at high tier, I figure they should see where she tends to fit, then buff her in that direction. But really, with Dev’s focus on OW2 and what they should be focused on Tanks. They can’t really spare the next 6 months to come up with the perfect Brig rework.
I’m mostly concerned with getting her out of the way, because queue times are such a dramatic issue that needs fixing first.
I see that Brig in her current state would prevent you from reaching your goal, I will say though, that while it would give plat and below a support that is all of those things, Brig is already one of the more durable and self reliant supports + decent guaranteed burst (with the stun) and can prevent headshots/block ults, so the only thing worth noting of the changes that would affect lower rank play is 1. More durable, 2. Can stand on the objective for a long time, 3. Block more headshots and maybe more ults, 4, More mobile. I don’t know what else to add but it’s just food for thought.
When compared to literal zero cast + deploy time when throwing straight down. Forcing a full 1.0sec cast + deploy time, is actually a substantial nerf. That’s why the buff seems generous.
I don’t think the buff is all too generous, it’s only an increase of 5 hps on an ability with a 13 second cooldown. but those nerfs are more severe than I originally thought, I don’t have anything interesting to add here so instead I’ll ask you a question, is making a meta where it’s more like rock paper scissors on hero picks more valuable than being able to play any hero you enjoy to the best of your capabilities? Could these changes actually make people less inclined to play tank because whenever they go orisa, they go winston and you cant play her anymore for example? I don’t think winston would be a losing matchup for orisa but lets pretend.
2019 knockbacks are ridiculuous. However they should probably stay for pointblank-knockbacks, which are basically Tanks+Doomfist (Except Hog). It’s really hard for close range to be worthwile, if you’re constantly bounced out of close range.
Sounds fair
- WoW has Gnome Tanks. 2. Paladins has Dwarf Tanks. 3. Intentionally Bodyblocking damage in Overwatch? That’s Ult charge feeding. As for Stall. That’s what a Tank is.
- Stand on an objective really good
- Make you teammate positioning better (i.e. Reinhardt), or make your enemy positioning worse (i.e. Hog and Hammond).
- (Optional) Ideally some way to cancel ultimates
Mei already has all that.
I never played WoW, but I have played Paladins, the difference between having Barik as a tank vs having Mei as a tank is the movement. Paladins AD spam keeps you in place essentially while in OW, your hitbox moves all over the place along with accurate hitboxes instead of the big capsules in Paladins. Also in OW you can crouch and you also move faster, adding more hitbox displacement. It’s why in OW you can see people who have played in OWL miss 4+ shots in a row on a Lucio doing all of the tricks I mentioned above. I will admit I went too overboard on the stall point. I should’ve mentioned how strong having a third dps with almost tank sized hp would make tanking even more hell for certain picks like hog or ball.
Literally just a revert to how she was in 2019 Fall. Which was fine except for high ELO doing it’s Double-Barrier thing. And Double-Barrier wouldn’t be optimal in high ELO.
Your goal is to not have double barrier suboptimal in high ELO, I don’t know if the changes you mentioned will achieve that just yet but I’m okay with it as long as Shooting barriers is less than 50% of the game.
Literally just a revert to how he was in 2019 Fall (or less). Which was fine except for high ELO doing it’s Double-Barrier thing. And Double-Barrier wouldn’t be optimal in high ELO.
As for Off vs Main, that’s mostly a position within a composition. Hog/Zarya, Hog is the main tank. Rein/Hog, Hog is the offtank.
I suppose, I still feel like main tank is more than just a role, if I had rien zarya and you had hog zarya and got rolled, you’d probably be thinking that game would’ve been easier if you had a main tank instead of a better main tank. Main tanks to me are the ones who can initiate team fights, (Orisa Rien Winston Ball) and off tanks do something else but are still helpful for whatever reason (Hog Sig Zarya D.va) Sigma can’t initiate fights and his shield is too unpredictable to count on unlike the other shield tanks. Again i’ll believe you on the higher elo for now.
It’s one of the big 4 changes needed here. i.e. Brig/Mei/Accretion/ImmoField. Part of the problem with Accretion, asside from providing AntiDive to DoubleBarrier is that if they just swapped to Sigma/Hog, you got 2x ranged stuns that bypass defense matrix. And while a Winston bubble could parry one of them, they couldn’t parry both of them. That’s said, if it’s not good enough, then maybe add in more damage. Or put the stun back when it’s past 15m range, but make the stun capable of doing that rock+primary combo from before
I think the answer that would make much more sense is to have Accretion be Defense Matrixable, If Rien Firestrike can than so should sig’s rock, there’s legit no reason it shouldn’t be eaten by D.va other than new hero bias. That way D.va gets rock and Winston blocks hook.
Whenever thinking about StormArrow burst damage, you always gotta think about it as 125+150. That’s still 265 damage in 1.0sec. Which can headshot for Double that.
The idea that this ability has to be “I pressed a button now where’s my free kill” doesn’t belong on any hero that it’s extremely weak without that ability. i.e. Hog and Doomfist.
Furthermore, the only reason Hanzo deserved to be a Tank killer before was that he had nearly zero escape options versus Dive Tanks asside from vertical climb. Now he would have zero excuses for dying to 1 offtank, when he could easily dodge out of the way.
IDK why I sound like such a jerk making my first response I’m sorry man. My biggest gripe was the mobility, I don’t think he needs this compensation buff with the less storm arrows, Also instead of the arrow change, I’d personally much rather see storm arrows being unable to headshot while keeping the 70 damage it has now. that way it’s more consistent excluding the random factor of headshots deleting winston orisa or hog.
Pretty much every other hero in the game either has a massive shield that follows their body (i.e. Hammond/Rein. Or they have self regen (and with zarya also healthpacks are just as effective as if she was a 200hp hero). Winston and D.va do not have self-regen or consistent bodyshielding. The one thing they do have that selfheals? Their Ultimates. Using their Ults more, means more selfhealing.
Also it’s a lot easier to balance their Ult charge as a way to add value to the character, than to redefine the delicate balance of their normal abilities.
I guess that is true, I haven’t thought about it like that, I always overstay my welcome with winston ult and die tho rip. I still think a shield buff is in order even if it’s just to 800 or something considering hog can destroy it without emptying his clip and that’s ignoring the rest of the team firing into it.
Ditto
Instead, what if you redistributed her armor and health so she can tank more shots? or maybe baby d.va has reduced ult cost but I guess that’s already covered so good job.
Mostly figured he should be weaker because he got a ton of indirect buffs, and we want more Winston and D.va usage. And it’s hard to get that if it was 24/7 Ball.
Honestly, I might be biased but I think Ball would be more viable than D.va at the job you suggested, Ball is great at displacing double shield and ignoring barriers. Can also steal aggro from winston better and let him farm ult longer on top of being tankier than d.va still. i’d suggest more d.va buffs if you want that to not be the reality, I don’t play d.va so I can’t help you there tho.
This part is doubling down on how heroes with the capability to be very strong at defending medium/long range attacks, may be vulnerable at close range. That said these aren’t ideal. So I wouldn’t really do these unless nerfing the AntiDive and buffing Dive, isn’t enough close range weakness
Oh so these changes are to make close range combat weaker, sounds fine especially since these are the drastic measure changes.
I’m glad we got to talk about your ideas, I hope you left this post with something worth thinking about towards your thought experiment. I think I said everything I wanted to say.
Alright lets hear what you have to say (:
Gonna ready through. FYI, got a whole another remix of these sorts of ideas. With a much larger focus on D.va defense matrix.
Exp Card ideas to Fix Tanks
Basically a “simplified, slimed-down” version of this current post.
Terrible changes. You buffed dive and made all counters unusable against it. You’re mental