Junker Queen:
Adrenaline:
- Healing increased from 1.75x to 2x damage dealt by bleed procs
Scatter Gun:
- Damage per pellet increased from 8 to 10 (100 total)
Ramattra:
General:
- Health adjusted in the ration H:A to 350/100
Void Accelerator:
- Visuals made clearer
Void Barrier:
- Cooldown reduced from 15 seconds to 13 seconds
- Duration increased from 4 seconds to 5 seconds
- Now made a toggle ability, allowing Ramattra to change the orientation of the barrier before placing
Ravenous Vortex:
- Damage reduced from 15 to 0
- Height increased from 7m to 21m
- Radius increased from 6m to 8m
- Cooldown reduced from 12 seconds to 10 seconds
- Enemies inside the vortex are now Crippled
Orisa:
Javelin Spin:
- Cooldown increased from 8 seconds to 9 seconds
Javelin Throw:
- Cooldown increased from 7 seconds to 8 seconds
Cassidy:
Magnetic Grenade:
- Damage reduced from 130 (65/65) to 80 (40/40)
- Now stuns enemies for 0.45 seconds
- Chase Range decreased from 13m to 11m
Genji:
Shuriken:
- Damage increased from 27 to 29
Symmetra:
Photon Projector:
- Ammo consumption per second reduced from 20 to 10
Teleporter:
Now creates a single portal in an ungrounded gateway, allowing Symmetra a single use, long range teleportarion. This ability has 2 charges.
- Gateway lifetime: 2 seconds
- Maximum Travel Range: 30m
- Cooldown: 9 seconds per portal
- Deploy Time: 0.3 seconds
Sojourn:
Railgun:
- Primary Fire damage reduced from 10 to 8
Combat Slide:
- Cooldown increased from 6 seconds to 8 seconds
Brigitte:
Shield Bash:
- Damage reduced from 50 to 30
- Cooldown increased from 5 to 6.5 seconds
- Now stuns enemies for 0.4 seconds
Mercy:
Resurrect:
- Movement Penalty reduced from 75% to 50%
- Range increased from 5m to 7m
- Cooldown reduced from 30 seconds to 25 seconds
Valkyrie:
Caduceus Staff:
- Healing per second increased from 60 to 80
- Chain healing reduced from 60 to 55
Resurrect:
- Cast time reduced from 1.75 seconds to 1.3 seconds