This post is in regards to Quickplay on PC.
This “feature” needs heavy improvement. It is bad enough to get backfilled into a game that you know you are likely to lose, however there needs to be a limitation on the games that are considered for backfilling. I have just watched 3 games of backfill in a row 1 of which as soon as I loaded the defeat screen showed up.
This is unacceptable. I waited my time in the queue just like everyone else to be forced to requeue because I was backfilled into a match that was already (or nearly) over.
Back fill has gotten noticeably worse over the last few weeks due to players leaving games much more frequently. The discussion about harsher leaving penalties aside, I should not be punished because someone else left the game.
Games that should NOT be considered for backfill:
If a game is already in overtime (I understand that this is a condition that can be changed and the match could potentially be reversed. I simply want the match to be disqualified while it is in overtime state)
If a game is more than 80% completed (second point already has 2/3 of the capture ring completed. or 80% of path already completed on payload)
If a game has had more than 50% of a team’s players leave in the last 30-45 seconds. (In this instance the game should be scrapped like a leaver in competative)
If multiple players have left back to back ( Join-leave-join-leave pattern) Once the number of players reaches a threshold value (3 in my opinion) over the last 30-45 seconds the game should be treated in a manner similar to the previous case.
In the last 2 cases the system should be able to detect that something has gone “wrong” in this match and for some reason players are not inclined to stay. This logic could be implemented to prevent the game from happening in the first place as it is likely to not be fun for the team with the issue.
In summary, If the game is already “over”, it should not be considered as a viable game for backfill.
It may perhaps be easier to define conditions where backfill is desired in a match. The way I see it there are fewer more identifiable circumstances that would make it perhaps easier to create a whitelist approach to backfilling games rather than the blacklist approach detailed above.
I could include my opinions for leaving penalties in QP, but I will leave that for another time. (Though I do belive the two issues are mutually inclusive)